Blender V5.0
blender::seq::EffectHandle Struct Reference

#include <SEQ_effects.hh>

Public Attributes

void(* init )(Strip *strip)
int(* num_inputs )()
void(* load )(Strip *seqconst)
void(* copy )(Strip *dst, const Strip *src, int flag)
void(* free )(Strip *strip, bool do_id_user)
StripEarlyOut(* early_out )(const Strip *strip, float fac)
void(* get_default_fac )(const Scene *scene, const Strip *strip, float timeline_frame, float *fac)
ImBuf *(* execute )(const RenderData *context, SeqRenderState *state, Strip *strip, float timeline_frame, float fac, ImBuf *ibuf1, ImBuf *ibuf2)

Detailed Description

Definition at line 33 of file SEQ_effects.hh.

Member Data Documentation

◆ copy

◆ early_out

◆ execute

◆ free

◆ get_default_fac

◆ init

◆ load

◆ num_inputs


The documentation for this struct was generated from the following file: