Blender V5.0
overlay_private.hh File Reference
#include "BKE_context.hh"
#include "BKE_movieclip.h"
#include "BKE_object.hh"
#include "BLI_function_ref.hh"
#include "DNA_space_types.h"
#include "DNA_world_types.h"
#include "GPU_matrix.hh"
#include "DRW_gpu_wrapper.hh"
#include "DRW_render.hh"
#include "UI_resources.hh"
#include "draw_manager.hh"
#include "draw_pass.hh"
#include "draw_view_data.hh"
#include "gpu_shader_create_info.hh"
#include "../select/select_instance.hh"
#include "overlay_shader_shared.hh"
#include "draw_common.hh"

Go to the source code of this file.

Classes

struct  blender::gpu::AttrType< VertexClass >
struct  blender::gpu::AttrType< StickBoneFlag >
struct  blender::draw::overlay::BoneInstanceData
struct  blender::draw::overlay::State
struct  blender::draw::overlay::Vertex
struct  blender::draw::overlay::VertexBone
struct  blender::draw::overlay::VertexWithColor
struct  blender::draw::overlay::VertShaded
struct  blender::draw::overlay::VertexTriple
class  blender::draw::overlay::ShapeCache
class  blender::draw::overlay::ShaderModule
struct  blender::draw::overlay::GreasePencilDepthPlane
struct  blender::draw::overlay::Resources
struct  blender::draw::overlay::FlatObjectRef
struct  blender::draw::overlay::ShapeInstanceBuf< InstanceDataT >
struct  blender::draw::overlay::VertexPrimitiveBuf
struct  blender::draw::overlay::PointPrimitiveBuf
struct  blender::draw::overlay::LinePrimitiveBuf
class  blender::draw::overlay::Framebuffer
class  blender::draw::overlay::StorageVectorBuffer< T, len >
class  blender::draw::overlay::Texture
class  blender::draw::overlay::TextureFromPool
class  blender::draw::overlay::TextureRef

Namespaces

namespace  blender
namespace  blender::draw
namespace  blender::draw::overlay

Typedefs

using blender::draw::overlay::SelectionType = select::SelectionType
using blender::draw::overlay::StaticShader = gpu::StaticShader

Functions

static bool blender::draw::overlay::is_from_dupli_or_set (const Object *ob)
static bool blender::draw::overlay::is_from_dupli_or_set (const ObjectRef &ob_ref)