void BKE_animdata_fix_paths_rename(struct ID *owner_id, struct AnimData *adt, struct ID *ref_id, const char *prefix, const char *oldName, const char *newName, int oldSubscript, int newSubscript, bool verify_paths)
void BKE_animdata_main_cb(Main *bmain, const FunctionRef< void(ID *, AnimData *)> func)
void BKE_animdata_fix_paths_rename_all_ex(Main *bmain, ID *ref_id, const char *prefix, const char *oldName, const char *newName, const int oldSubscript, const int newSubscript, const bool verify_paths)
#define ANIMDATA_NODETREE_IDS_CB(first, NtId_Type)
#define ANIMDATA_IDS_CB(first)
void BKE_animdata_fix_paths_rename_all(ID *ref_id, const char *prefix, const char *oldName, const char *newName)