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Blender V5.0
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#include "DNA_cloth_types.h"#include "DNA_customdata_types.h"#include "DNA_key_types.h"#include "DNA_mesh_types.h"#include "DNA_meshdata_types.h"#include "DNA_object_types.h"#include "DNA_scene_types.h"#include "BLI_linklist.h"#include "BLI_math_geom.h"#include "BLI_math_matrix.h"#include "BLI_math_vector_types.hh"#include "BLI_span.hh"#include "BLI_string.h"#include "BLI_task.hh"#include "BLI_utildefines.h"#include "BLI_vector.hh"#include "BKE_editmesh.hh"#include "BKE_editmesh_cache.hh"#include "BKE_geometry_set.hh"#include "BKE_key.hh"#include "BKE_layer.hh"#include "BKE_lib_id.hh"#include "BKE_material.hh"#include "BKE_mesh.hh"#include "BKE_mesh_iterators.hh"#include "BKE_mesh_runtime.hh"#include "BKE_mesh_wrapper.hh"#include "BKE_modifier.hh"#include "BKE_multires.hh"#include "BKE_object.hh"#include "BKE_object_types.hh"#include "BKE_paint.hh"#include "BKE_shrinkwrap.hh"#include "DEG_depsgraph.hh"#include "DEG_depsgraph_query.hh"Go to the source code of this file.
Classes | |
| struct | blender::bke::MappedUserData |
Namespaces | |
| namespace | blender |
| namespace | blender::bke |
Macros | |
| #define | ASSERT_IS_VALID_MESH_INPUT(mesh) |
| #define | ASSERT_IS_VALID_MESH_OUTPUT(mesh) |
| #define ASSERT_IS_VALID_MESH_INPUT | ( | mesh | ) |
Validate all meshes being modified, input and output. This is slow (even for debug mode), enable manually when investigating bugs.
Definition at line 64 of file mesh_data_update.cc.
Referenced by blender::bke::editbmesh_calc_modifiers(), and blender::bke::mesh_calc_modifiers().
| #define ASSERT_IS_VALID_MESH_OUTPUT | ( | mesh | ) |
Definition at line 68 of file mesh_data_update.cc.
Referenced by blender::bke::editbmesh_calc_modifiers(), and blender::bke::mesh_calc_modifiers().