Blender V5.0
gl_framebuffer.cc File Reference
#include "BLI_string.h"
#include "BKE_global.hh"
#include "gl_backend.hh"
#include "gl_debug.hh"
#include "gl_state.hh"
#include "gl_texture.hh"
#include "gl_framebuffer.hh"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::gpu

Macros

#define FORMAT_STATUS(X)

Macro Definition Documentation

◆ FORMAT_STATUS

#define FORMAT_STATUS ( X)
Value:
case X: { \
err = #X; \
break; \
}
#define X

Referenced by blender::gpu::GLFrameBuffer::check().