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| static PreviewCache * | blender::seq::query_preview_cache (Scene *scene) |
| static PreviewCache * | blender::seq::ensure_preview_cache (Scene *scene) |
| gpu::Texture * | blender::seq::preview_cache_get_gpu_texture (Scene *scene, int timeline_frame, int display_channel) |
| gpu::Texture * | blender::seq::preview_cache_get_gpu_display_texture (Scene *scene, int timeline_frame, int display_channel) |
| static PreviewCacheItem * | blender::seq::find_slot (PreviewCache *cache, int timeline_frame, int display_channel) |
| void | blender::seq::preview_cache_set_gpu_texture (Scene *scene, int timeline_frame, int display_channel, gpu::Texture *texture) |
| void | blender::seq::preview_cache_set_gpu_display_texture (Scene *scene, int timeline_frame, int display_channel, gpu::Texture *texture) |
| void | blender::seq::preview_cache_invalidate (Scene *scene) |
| void | blender::seq::preview_cache_destroy (Scene *scene) |