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| static FinalImageCache * | blender::seq::ensure_final_image_cache (Scene *scene) |
| static FinalImageCache * | blender::seq::query_final_image_cache (const Scene *scene) |
| ImBuf * | blender::seq::final_image_cache_get (Scene *scene, float timeline_frame, int view_id, int display_channel) |
| void | blender::seq::final_image_cache_put (Scene *scene, float timeline_frame, int view_id, int display_channel, ImBuf *image) |
| void | blender::seq::final_image_cache_invalidate_frame_range (Scene *scene, const float timeline_frame_start, const float timeline_frame_end) |
| void | blender::seq::final_image_cache_clear (Scene *scene) |
| void | blender::seq::final_image_cache_destroy (Scene *scene) |
| void | blender::seq::final_image_cache_iterate (Scene *scene, void *userdata, void callback_iter(void *userdata, int timeline_frame)) |
| size_t | blender::seq::final_image_cache_calc_memory_size (const Scene *scene) |
| size_t | blender::seq::final_image_cache_get_image_count (const Scene *scene) |
| bool | blender::seq::final_image_cache_evict (Scene *scene) |