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Blender V5.0
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| class | ImageFieldsFunction |
Functions | |
| static void | node_declare (NodeDeclarationBuilder &b) |
| static void | node_layout (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static void | node_init (bNodeTree *, bNode *node) |
| static void | node_geo_exec (GeoNodeExecParams params) |
| static void | node_register () |
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Definition at line 23 of file node_geo_image_texture.cc.
References b, max, MAXFRAMEF, node_declare(), NODE_DEFAULT_INPUT_POSITION_FIELD, and blender::nodes::SocketDeclaration::optional_label.
Referenced by node_declare(), and node_register().
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Definition at line 383 of file node_geo_image_texture.cc.
References BKE_image_is_animated(), BKE_imageuser_default(), ImageUser::cycl, blender::nodes::Error, blender::nodes::execute_multi_function_on_value_variant(), NodeGeometryImageTexture::extension, ImageUser::framenr, ImageUser::frames, NodeGeometryImageTexture::interpolation, params, and ImageUser::sfra.
Referenced by node_register().
Definition at line 40 of file node_geo_image_texture.cc.
References NodeGeometryImageTexture::extension, NodeGeometryImageTexture::interpolation, MEM_callocN(), SHD_IMAGE_EXTENSION_REPEAT, SHD_INTERP_LINEAR, and bNode::storage.
Referenced by node_register().
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Definition at line 34 of file node_geo_image_texture.cc.
References uiLayout::prop(), ptr, and UI_ITEM_R_SPLIT_EMPTY_NAME.
Referenced by node_register().
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Definition at line 427 of file node_geo_image_texture.cc.
References blender::bke::bNodeType::declare, blender::bke::bNodeType::draw_buttons, blender::bke::bNodeType::enum_name_legacy, GEO_NODE_IMAGE_TEXTURE, geo_node_type_base(), blender::bke::bNodeType::geometry_node_execute, blender::bke::bNodeType::initfunc, blender::bke::Large, blender::bke::bNodeType::nclass, NODE_CLASS_TEXTURE, node_copy_standard_storage(), node_declare(), node_free_standard_storage(), node_geo_exec(), node_init(), node_layout(), blender::bke::node_register_type(), blender::bke::node_type_size_preset(), blender::bke::node_type_storage(), blender::bke::bNodeType::ui_description, and blender::bke::bNodeType::ui_name.