99 rbw->
shared->
runtime = MEM_new<RigidBodyWorld_Runtime>(__func__);
124 if (object->rigidbody_constraint) {
170 if (rbo ==
nullptr) {
187 for (
Scene *scene =
static_cast<Scene *
>(
G_MAIN->scenes.first); scene !=
nullptr;
188 scene =
static_cast<Scene *
>(scene->id.next))
220 if (rbc ==
nullptr) {
259static const Mesh *rigidbody_get_mesh(
Object *ob)
287 const Mesh *mesh =
nullptr;
288 const float (*positions)[3] =
nullptr;
292 mesh = rigidbody_get_mesh(ob);
293 positions = (mesh) ?
reinterpret_cast<const float (*)[3]
>(mesh->vert_positions().data()) :
298 CLOG_ERROR(&
LOG,
"cannot make Convex Hull collision shape for non-Mesh object");
303 (
float *)positions,
sizeof(
float[3]), totvert, margin, can_embed);
306 CLOG_ERROR(&
LOG,
"no vertices to define Convex Hull collision shape with");
320 const Mesh *mesh = rigidbody_get_mesh(ob);
321 if (mesh ==
nullptr) {
328 const int tottri = corner_tris.
size();
332 if ((totvert == 0) || (tottri == 0)) {
334 &
LOG,
"no geometry data converted for Mesh Collision Shape (ob = %s)", ob->
id.
name + 2);
348 if (positions.
data()) {
349 for (
i = 0;
i < tottri;
i++) {
354 vtri[0] = corner_verts[tri[0]];
355 vtri[1] = corner_verts[tri[1]];
356 vtri[2] = corner_verts[tri[2]];
382 CLOG_ERROR(&
LOG,
"cannot make Triangular Mesh collision shape for non-Mesh object");
395 float size[3] = {1.0f, 1.0f, 1.0f};
398 float capsule_height;
399 float hull_margin = 0.0f;
400 bool can_embed =
true;
404 if (rbo ==
nullptr) {
422 radius = std::max(
size[0],
size[1]);
431 switch (rbo->
shape) {
441 capsule_height = (height - radius) * 2.0f;
453 has_volume = (std::min({
size[0],
size[1],
size[2]}) > 0.0f);
458 new_shape = rigidbody_get_shape_convexhull_from_mesh(ob, hull_margin, &can_embed);
460 rbo->
margin = (can_embed && has_volume) ?
466 new_shape = rigidbody_get_shape_trimesh_from_mesh(ob);
471 float loc[3],
rot[4];
475 if (childObject->parent == ob) {
476 childShape = rigidbody_validate_sim_shape_helper(rbw, childObject);
489 if (new_shape ==
nullptr) {
508 if (rbo ==
nullptr) {
524 new_shape = rigidbody_validate_sim_shape_helper(rbw, ob);
545 float size[3] = {1.0f, 1.0f, 1.0f};
562 radius = std::max(
size[0],
size[1]) * 0.5f;
571 switch (rbo->
shape) {
577 volume = 4.0f / 3.0f *
float(
M_PI) * radius * radius * radius;
583 volume =
float(
M_PI) * radius * radius * height;
587 volume =
float(
M_PI) / 3.0f * radius * radius * height;
593 const Mesh *mesh = rigidbody_get_mesh(ob);
594 if (mesh ==
nullptr) {
611 volume *=
fabsf(volume_scale);
633 float size[3] = {1.0f, 1.0f, 1.0f};
648 switch (rbo->
shape) {
661 r_center[2] = -0.25f * height;
667 const Mesh *mesh = rigidbody_get_mesh(ob);
668 if (mesh ==
nullptr) {
680 mesh->corner_verts().data(),
706 if (rbo ==
nullptr) {
714 rigidbody_validate_sim_shape(rbw, ob,
true);
781static void rigidbody_constraint_init_spring(
RigidBodyCon *rbc,
844static void rigidbody_constraint_set_limits(
RigidBodyCon *rbc,
927 if (rbc ==
nullptr) {
1019 rigidbody_constraint_init_spring(rbc,
1032 rigidbody_constraint_init_spring(rbc,
1107 if (rbw ==
nullptr) {
1136 if (scene ==
nullptr) {
1191 rigidbody_update_ob_array(rbw_copy);
1213 if (ob ==
nullptr) {
1337 if (rbw->
group !=
nullptr) {
1339 if (object->type !=
OB_MESH || object->rigidbody_object !=
nullptr) {
1354 if (object->rigidbody_constraint !=
nullptr) {
1371 if (rbw ==
nullptr) {
1392 if (scene ==
nullptr) {
1399static bool rigidbody_add_object_to_scene(
Main *bmain,
Scene *scene,
Object *ob)
1403 if (rbw ==
nullptr) {
1405 if (rbw ==
nullptr) {
1413 if (rbw->
group ==
nullptr) {
1428static bool rigidbody_add_constraint_to_scene(
Main *bmain,
Scene *scene,
Object *ob)
1432 if (rbw ==
nullptr) {
1434 if (rbw ==
nullptr) {
1465 rigidbody_add_object_to_scene(bmain, scene, ob);
1475 rigidbody_add_constraint_to_scene(bmain, scene, ob);
1489 if (!rigidbody_add_object_to_scene(bmain, scene, ob)) {
1528 if (obt && obt->rigidbody_constraint) {
1529 rbc = obt->rigidbody_constraint;
1530 if (rbc->
ob1 == ob) {
1534 if (rbc->
ob2 == ob) {
1577 if (rbw !=
nullptr) {
1604 if (rbw->
group ==
nullptr) {
1643 float adj_gravity[3];
1659 rigidbody_update_ob_array(rbw);
1678 const float (*positions)[3] =
reinterpret_cast<const float (*)[3]
>(
1679 mesh->vert_positions().
data());
1694 float new_scale[3], old_scale[3];
1705 std::min({new_scale[0], new_scale[1], new_scale[2]}));
1727static void rigidbody_update_simulation(Depsgraph *
depsgraph,
1741 rigidbody_update_sim_world(scene, rbw);
1770 if (rbo ==
nullptr) {
1772 "Evaluated object part of RBW object collection without RB object data, "
1773 "should not happen.\n");
1779 rigidbody_validate_sim_object(rbw, ob,
true);
1792 rigidbody_validate_sim_object(rbw, ob,
true);
1795 rigidbody_validate_sim_object(rbw, ob,
false);
1800 rigidbody_validate_sim_shape(rbw, ob,
true);
1814 rigidbody_update_sim_ob(
depsgraph, ob, rbo);
1830 if (rbc ==
nullptr) {
1833 "Evaluated object part of RBW constraints collection without RB constraint data, "
1834 "should not happen.\n");
1839 rigidbody_validate_sim_constraint(rbw, ob,
true);
1847 rigidbody_validate_sim_constraint(rbw, ob,
true);
1850 rigidbody_validate_sim_constraint(rbw, ob,
false);
1858struct KinematicSubstepData {
1872 ListBase substep_targets = {
nullptr,
nullptr};
1910 return substep_targets;
1913static void rigidbody_update_kinematic_obj_substep(
ListBase *substep_targets,
float interp_fac)
1916 KinematicSubstepData *
data =
static_cast<KinematicSubstepData *
>(link->data);
1919 float loc[3],
rot[4];
1927 if (!
data->scale_changed) {
1946static void rigidbody_update_external_forces(Depsgraph *
depsgraph,
1969 float eff_force[3] = {0.0f, 0.0f, 0.0f};
1970 float eff_loc[3], eff_vel[3];
1986 effectors,
nullptr, effector_weights, &epoint, eff_force,
nullptr,
nullptr);
1988 printf(
"\tapplying force (%f,%f,%f) to '%s'\n",
2004 printf(
"\tno forces to apply to '%s'\n", ob->
id.
name + 2);
2015static void rigidbody_free_substep_data(
ListBase *substep_targets)
2018 KinematicSubstepData *
data =
static_cast<KinematicSubstepData *
>(link->data);
2067 float mat[4][4], size_mat[4][4],
size[3];
2086 Object *ob,
float loc[3],
float rot[3],
float quat[4],
float rotAxis[3],
float rotAngle)
2095 if (correct_delta) {
2103 if (correct_delta) {
2119 if (correct_delta) {
2133 if (correct_delta) {
2169 int startframe, endframe;
2196 if (ctime == startframe + 1 && rbw->
ltime == startframe) {
2199 rigidbody_update_simulation(
depsgraph, scene, rbw,
true);
2212 int startframe, endframe;
2218 if (ctime <= startframe) {
2219 rbw->
ltime = startframe;
2223 ctime = std::min<float>(ctime, endframe);
2229 if (rbw->
objects ==
nullptr) {
2230 rigidbody_update_ob_array(rbw);
2256 const float frame_diff = ctime - rbw->
ltime;
2258 const float timestep = 1.0f /
float(scene->frames_per_second()) * frame_diff * rbw->
time_scale;
2262 ListBase kinematic_substep_targets = rigidbody_create_substep_data(rbw);
2265 float cur_interp_val = interp_step;
2268 rigidbody_update_simulation(
depsgraph, scene, rbw,
false);
2271 rigidbody_update_external_forces(
depsgraph, scene, rbw);
2272 rigidbody_update_kinematic_obj_substep(&kinematic_substep_targets, cur_interp_val);
2274 cur_interp_val += interp_step;
2276 rigidbody_free_substep_data(&kinematic_substep_targets);
2278 rigidbody_update_simulation_post_step(
depsgraph, rbw);
2292# if defined(__GNUC__) || defined(__clang__)
2293# pragma GCC diagnostic push
2294# pragma GCC diagnostic ignored "-Wunused-parameter"
2295# elif defined(_MSC_VER)
2297# pragma warning(disable : 4100)
2346 Object *ob,
float loc[3],
float rot[3],
float quat[4],
float rotAxis[3],
float rotAngle)
2362# if defined(__GNUC__) || defined(__clang__)
2363# pragma GCC diagnostic pop
2479 if (rigidbody_world !=
nullptr) {
2480 bool need_objects_update =
false;
2481 bool need_constraints_update =
false;
2486 need_objects_update =
true;
2492 need_constraints_update =
true;
2497 (need_objects_update || need_constraints_update))
2502 if (need_objects_update) {
2505 if (need_constraints_update) {
bool BKE_collection_object_remove(Main *bmain, Collection *collection, Object *ob, bool free_us)
#define FOREACH_COLLECTION_OBJECT_RECURSIVE_END
Collection * BKE_collection_add(Main *bmain, Collection *collection_parent, const char *name_custom)
bool BKE_collection_has_object(Collection *collection, const Object *ob)
#define FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(_collection, _object)
bool BKE_collection_object_add(Main *bmain, Collection *collection, Object *ob)
struct EffectorWeights * BKE_effector_add_weights(struct Collection *collection)
void BKE_effectors_free(struct ListBase *lb)
void BKE_effectors_apply(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *wind_force, float *impulse)
struct ListBase * BKE_effectors_create(struct Depsgraph *depsgraph, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights, bool use_rotation)
void pd_point_from_loc(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point)
void BKE_view_layer_synced_ensure(const Scene *scene, ViewLayer *view_layer)
Base * BKE_view_layer_base_find(ViewLayer *view_layer, Object *ob)
@ LIB_ID_COPY_SET_COPIED_ON_WRITE
@ LIB_ID_CREATE_NO_USER_REFCOUNT
@ LIB_ID_CREATE_NO_DEG_TAG
@ LIB_ID_COPY_RIGID_BODY_NO_COLLECTION_HANDLING
void BKE_mesh_calc_volume(const float(*vert_positions)[3], int mverts_num, const blender::int3 *corner_tris, int corner_tris_num, const int *corner_verts, float *r_volume, float r_center[3])
General operations, lookup, etc. for blender objects.
void BKE_object_matrix_local_get(Object *ob, float r_mat[4][4])
Mesh * BKE_object_get_evaluated_mesh(const Object *object_eval)
const Mesh * BKE_object_get_mesh_deform_eval(const Object *object)
std::optional< blender::Bounds< blender::float3 > > BKE_object_boundbox_get(const Object *ob)
void BKE_object_dimensions_get(const Object *ob, float r_vec[3])
struct PointCache * BKE_ptcache_copy_list(struct ListBase *ptcaches_new, const struct ListBase *ptcaches_old, int flag)
void BKE_ptcache_id_time(PTCacheID *pid, struct Scene *scene, float cfra, int *startframe, int *endframe, float *timescale)
void BKE_ptcache_id_from_rigidbody(PTCacheID *pid, struct Object *ob, struct RigidBodyWorld *rbw)
void BKE_ptcache_validate(struct PointCache *cache, int framenr)
struct PointCache * BKE_ptcache_add(struct ListBase *ptcaches)
int BKE_ptcache_read(PTCacheID *pid, float cfra, bool no_extrapolate_old)
int BKE_ptcache_write(PTCacheID *pid, unsigned int cfra)
void BKE_ptcache_free_list(struct ListBase *ptcaches)
#define PTCACHE_RESET_OUTDATED
int BKE_ptcache_id_reset(struct Scene *scene, PTCacheID *pid, int mode)
#define PTCACHE_READ_EXACT
void BKE_report(ReportList *reports, eReportType type, const char *message)
API for Blender-side Rigid Body stuff.
#define RBO_GET_MASS(rbo)
#define RBO_GET_MARGIN(rbo)
void(* RigidbodyWorldIDFunc)(struct RigidBodyWorld *rbw, struct ID **idpoin, void *userdata, LibraryForeachIDCallbackFlag cb_flag)
bool BKE_scene_check_rigidbody_active(const Scene *scene)
bool BKE_scene_object_find(Scene *scene, Object *ob)
#define BLI_assert_msg(a, msg)
void BLI_kdtree_nd_ free(KDTree *tree)
LinkData * BLI_genericNodeN(void *data)
#define LISTBASE_FOREACH(type, var, list)
void void BLI_freelistN(ListBase *listbase) ATTR_NONNULL(1)
void BLI_addtail(ListBase *listbase, void *vlink) ATTR_NONNULL(1)
MINLINE float max_fff(float a, float b, float c)
MINLINE int compare_ff_relative(float a, float b, float max_diff, int max_ulps)
float mat4_to_volume_scale(const float mat[4][4])
void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4])
void mat4_decompose(float loc[3], float quat[4], float size[3], const float wmat[4][4])
void size_to_mat4(float R[4][4], const float size[3])
void copy_m4_m4(float m1[4][4], const float m2[4][4])
void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4])
void mat4_to_size(float size[3], const float M[4][4])
void interp_qt_qtqt(float q[4], const float a[4], const float b[4], float t)
void axis_angle_to_quat(float r[4], const float axis[3], float angle)
float normalize_qt(float q[4])
void quat_to_mat4(float m[4][4], const float q[4])
void eulO_to_quat(float q[4], const float e[3], short order)
void mul_qt_qtqt(float q[4], const float a[4], const float b[4])
void copy_qt_qt(float q[4], const float a[4])
MINLINE void copy_v4_v4(float r[4], const float a[4])
MINLINE void mul_v3_fl(float r[3], float f)
MINLINE void copy_v3_v3(float r[3], const float a[3])
void interp_v3_v3v3(float r[3], const float a[3], const float b[3], float t)
MINLINE bool is_zero_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT
MINLINE void zero_v3(float r[3])
MINLINE void add_v3_v3(float r[3], const float a[3])
MINLINE bool compare_size_v3v3(const float v1[3], const float v2[3], float limit) ATTR_WARN_UNUSED_RESULT
#define CLOG_ERROR(clg_ref,...)
#define CLOG_WARN(clg_ref,...)
void DEG_id_tag_update(ID *id, unsigned int flags)
void DEG_debug_print_eval_time(Depsgraph *depsgraph, const char *function_name, const char *object_name, const void *object_address, float time)
bool DEG_is_active(const Depsgraph *depsgraph)
void DEG_relations_tag_update(Main *bmain)
float DEG_get_ctime(const Depsgraph *graph)
ViewLayer * DEG_get_input_view_layer(const Depsgraph *graph)
Scene * DEG_get_input_scene(const Depsgraph *graph)
ID and Library types, which are fundamental for SDNA.
#define ID_REAL_USERS(id)
Object groups, one object can be in many groups at once.
Object is a sort of wrapper for general info.
Types and defines for representing Rigid Body entities.
@ RBW_FLAG_USE_SPLIT_IMPULSE
struct RigidBodyOb RigidBodyOb
@ RBO_FLAG_START_DEACTIVATED
@ RBO_FLAG_NEEDS_VALIDATE
@ RBO_FLAG_USE_DEACTIVATION
@ RBC_FLAG_NEEDS_VALIDATE
@ RBC_FLAG_USE_SPRING_ANG_Y
@ RBC_FLAG_USE_SPRING_ANG_X
@ RBC_FLAG_USE_LIMIT_ANG_X
@ RBC_FLAG_USE_LIMIT_LIN_Y
@ RBC_FLAG_USE_LIMIT_ANG_Y
@ RBC_FLAG_DISABLE_COLLISIONS
@ RBC_FLAG_OVERRIDE_SOLVER_ITERATIONS
@ RBC_FLAG_USE_LIMIT_LIN_X
@ RBC_FLAG_USE_SPRING_ANG_Z
@ RBC_FLAG_USE_LIMIT_LIN_Z
@ RBC_FLAG_USE_LIMIT_ANG_Z
#define BASE_SELECTED(v3d, base)
Read Guarded memory(de)allocation.
Rigid Body API for interfacing with external Physics Engines.
struct rbConstraint rbConstraint
BMesh const char void * data
BPy_StructRNA * depsgraph
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
static btDbvtVolume bounds(btDbvtNode **leaves, int count)
constexpr const T * data() const
constexpr int64_t size() const
constexpr bool is_empty() const
void * MEM_callocN(size_t len, const char *str)
void * MEM_dupallocN(const void *vmemh)
void MEM_freeN(void *vmemh)
MatBase< T, NumCol, NumRow > scale(const MatBase< T, NumCol, NumRow > &mat, const VectorT &scale)
VecBase< int32_t, 3 > int3
void RB_constraint_set_max_impulse_motor(rbConstraint *con, float max_impulse_lin, float max_impulse_ang)
void RB_dworld_set_solver_iterations(rbDynamicsWorld *world, int num_solver_iterations)
void RB_dworld_add_body(rbDynamicsWorld *world, rbRigidBody *object, int col_groups)
void RB_dworld_set_split_impulse(rbDynamicsWorld *world, int split_impulse)
rbCollisionShape * RB_shape_new_compound()
void RB_constraint_set_stiffness_6dof_spring(rbConstraint *con, int axis, float stiffness)
void RB_body_set_restitution(rbRigidBody *object, float value)
rbCollisionShape * RB_shape_new_box(float x, float y, float z)
void RB_body_set_friction(rbRigidBody *object, float value)
void RB_body_set_mass(rbRigidBody *object, float value)
rbConstraint * RB_constraint_new_fixed(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2)
void RB_body_set_activation_state(rbRigidBody *object, int use_deactivation)
rbConstraint * RB_constraint_new_6dof_spring(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2)
void RB_dworld_add_constraint(rbDynamicsWorld *world, rbConstraint *con, int disable_collisions)
void RB_constraint_set_damping_6dof_spring(rbConstraint *con, int axis, float damping)
rbCollisionShape * RB_shape_new_gimpact_mesh(rbMeshData *mesh)
rbCollisionShape * RB_shape_new_trimesh(rbMeshData *mesh)
rbConstraint * RB_constraint_new_slider(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2)
void RB_body_get_linear_velocity(rbRigidBody *object, float v_out[3])
void RB_constraint_set_enabled(rbConstraint *con, int enabled)
void RB_constraint_set_stiffness_6dof_spring2(rbConstraint *con, int axis, float stiffness)
void RB_constraint_set_equilibrium_6dof_spring(rbConstraint *con)
void RB_body_apply_central_force(rbRigidBody *object, const float v_in[3])
void RB_constraint_set_limits_slider(rbConstraint *con, float lower, float upper)
rbConstraint * RB_constraint_new_piston(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2)
void RB_constraint_set_breaking_threshold(rbConstraint *con, float threshold)
void RB_constraint_set_enable_motor(rbConstraint *con, int enable_lin, int enable_ang)
void RB_body_get_orientation(rbRigidBody *object, float v_out[4])
void RB_dworld_set_gravity(rbDynamicsWorld *world, const float g_in[3])
void RB_compound_add_child_shape(rbCollisionShape *parentShape, rbCollisionShape *shape, const float loc[3], const float rot[4])
rbDynamicsWorld * RB_dworld_new(const float gravity[3])
void RB_trimesh_add_triangle_indices(rbMeshData *mesh, int num, int index0, int index1, int index2)
rbMeshData * RB_trimesh_data_new(int num_tris, int num_verts)
void RB_trimesh_add_vertices(rbMeshData *mesh, float *vertices, int num_verts, int vert_stride)
void RB_constraint_set_limits_6dof_spring2(rbConstraint *con, int axis, float lower, float upper)
rbConstraint * RB_constraint_new_6dof(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2)
void RB_constraint_set_solver_iterations(rbConstraint *con, int num_solver_iterations)
rbCollisionShape * RB_shape_new_cylinder(float radius, float height)
void RB_constraint_set_damping_6dof_spring2(rbConstraint *con, int axis, float damping)
void RB_body_set_collision_shape(rbRigidBody *object, rbCollisionShape *shape)
void RB_body_set_scale(rbRigidBody *object, const float scale[3])
void RB_body_set_damping(rbRigidBody *object, float linear, float angular)
void RB_shape_trimesh_update(rbCollisionShape *shape, const float *vertices, int num_verts, int vert_stride, const float min[3], const float max[3])
void RB_constraint_set_spring_6dof_spring(rbConstraint *con, int axis, int enable)
void RB_shape_set_margin(rbCollisionShape *shape, float value)
rbRigidBody * RB_body_new(rbCollisionShape *shape, const float loc[3], const float rot[4])
void RB_body_deactivate(rbRigidBody *object)
void RB_body_set_kinematic_state(rbRigidBody *object, int kinematic)
rbConstraint * RB_constraint_new_6dof_spring2(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2)
rbConstraint * RB_constraint_new_hinge(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2)
void RB_trimesh_finish(rbMeshData *mesh)
void RB_body_get_position(rbRigidBody *object, float v_out[3])
rbCollisionShape * RB_shape_new_convex_hull(const float *verts, int stride, int count, float margin, bool *can_embed)
rbConstraint * RB_constraint_new_point(const float pivot[3], rbRigidBody *rb1, rbRigidBody *rb2)
rbCollisionShape * RB_shape_new_cone(float radius, float height)
void RB_constraint_set_limits_piston(rbConstraint *con, float lin_lower, float lin_upper, float ang_lower, float ang_upper)
void RB_constraint_set_limits_6dof(rbConstraint *con, int axis, float lower, float upper)
void RB_body_set_loc_rot(rbRigidBody *object, const float loc[3], const float rot[4])
void RB_constraint_set_limits_hinge(rbConstraint *con, float lower, float upper)
void RB_constraint_set_target_velocity_motor(rbConstraint *con, float velocity_lin, float velocity_ang)
rbCollisionShape * RB_shape_new_sphere(float radius)
void RB_body_activate(rbRigidBody *object)
void RB_body_set_linear_factor(rbRigidBody *object, float x, float y, float z)
void RB_body_set_sleep_thresh(rbRigidBody *object, float linear, float angular)
void RB_dworld_step_simulation(rbDynamicsWorld *world, float timeStep, int maxSubSteps, float timeSubStep)
void RB_constraint_set_equilibrium_6dof_spring2(rbConstraint *con)
rbCollisionShape * RB_shape_new_capsule(float radius, float height)
rbConstraint * RB_constraint_new_motor(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2)
void RB_body_get_scale(rbRigidBody *object, float v_out[3])
void RB_constraint_set_spring_6dof_spring2(rbConstraint *con, int axis, int enable)
void RB_body_set_angular_factor(rbRigidBody *object, float x, float y, float z)
RigidBodyWorld * BKE_rigidbody_world_copy(RigidBodyWorld *rbw, const int flag)
void BKE_rigidbody_free_world(Scene *scene)
void BKE_rigidbody_validate_sim_world(Scene *scene, RigidBodyWorld *rbw, bool rebuild)
void BKE_rigidbody_object_sync_transforms(Depsgraph *depsgraph, Scene *scene, Object *ob)
void BKE_rigidbody_objects_collection_validate(Main *bmain, Scene *scene, RigidBodyWorld *rbw)
void BKE_rigidbody_remove_constraint(Main *bmain, Scene *scene, Object *ob, const bool free_us)
static RigidBodyCon * rigidbody_copy_constraint(const Object *ob, const int)
void BKE_rigidbody_world_id_loop(RigidBodyWorld *rbw, RigidbodyWorldIDFunc func, void *userdata)
static RigidBodyOb * rigidbody_copy_object(const Object *ob, const int flag)
void BKE_rigidbody_main_collection_object_add(Main *bmain, Collection *collection, Object *object)
static void RB_dworld_remove_body(void *, void *)
void BKE_rigidbody_object_copy(Main *bmain, Object *ob_dst, const Object *ob_src, const int flag)
void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw)
void BKE_rigidbody_free_constraint(Object *ob)
void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3])
rbDynamicsWorld * BKE_rigidbody_world_physics(RigidBodyWorld *rbw)
void BKE_rigidbody_rebuild_world(Depsgraph *depsgraph, Scene *scene, float ctime)
static void RB_dworld_remove_constraint(void *, void *)
static void RB_body_delete(void *)
bool BKE_rigidbody_add_object(Main *bmain, Scene *scene, Object *ob, int type, ReportList *reports)
void BKE_rigidbody_eval_simulation(Depsgraph *depsgraph, Scene *scene)
RigidBodyWorld * BKE_rigidbody_create_world(Scene *scene)
RigidBodyOb * BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
bool BKE_rigidbody_is_affected_by_simulation(Object *ob)
void BKE_rigidbody_ensure_local_object(Main *bmain, Object *ob)
void BKE_rigidbody_remove_object(Main *bmain, Scene *scene, Object *ob, const bool free_us)
bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime)
static void RB_dworld_delete(void *)
static void RB_shape_delete(void *)
RigidBodyWorld * BKE_rigidbody_get_world(Scene *scene)
void BKE_rigidbody_free_object(Object *ob, RigidBodyWorld *rbw)
void BKE_rigidbody_rebuild_sim(Depsgraph *depsgraph, Scene *scene)
RigidBodyCon * BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short type)
void BKE_rigidbody_world_init_runtime(RigidBodyWorld *rbw)
void BKE_rigidbody_do_simulation(Depsgraph *depsgraph, Scene *scene, float ctime)
void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
void BKE_rigidbody_constraints_collection_validate(Scene *scene, RigidBodyWorld *rbw)
static void RB_constraint_delete(void *)
void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle)
void BKE_rigidbody_world_groups_relink(RigidBodyWorld *rbw)
struct Collection * group
ObjectRuntimeHandle * runtime
struct RigidBodyOb * rigidbody_object
struct RigidBodyCon * rigidbody_constraint
float motor_lin_target_velocity
float motor_ang_max_impulse
float spring_stiffness_ang_z
float motor_ang_target_velocity
short num_solver_iterations
float spring_damping_ang_z
float spring_damping_ang_y
float motor_lin_max_impulse
float spring_damping_ang_x
float spring_stiffness_ang_y
void * physics_constraint
float spring_stiffness_ang_x
struct RigidBodyOb_Shared * shared
rbDynamicsWorld * physics_world
~RigidBodyWorld_Runtime()
struct RigidBodyWorld_Runtime * runtime
struct PointCache * pointcache
struct Collection * constraints
short num_solver_iterations
struct Collection * group
struct RigidBodyWorld_Shared * shared
struct EffectorWeights * effector_weights
struct Collection * master_collection
struct PhysicsSettings physics_settings
struct RigidBodyWorld * rigidbody_world