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| void | blender::ed::transform::BIF_clearTransformOrientation (bContext *C) |
| static TransformOrientation * | blender::ed::transform::findOrientationName (ListBase *lb, const char *name) |
| static void | blender::ed::transform::uniqueOrientationName (ListBase *lb, char *name) |
| static TransformOrientation * | blender::ed::transform::createViewSpace (bContext *C, ReportList *, const char *name, const bool overwrite) |
| static TransformOrientation * | blender::ed::transform::createObjectSpace (bContext *C, ReportList *, const char *name, const bool overwrite) |
| static TransformOrientation * | blender::ed::transform::createBoneSpace (bContext *C, ReportList *reports, const char *name, const bool overwrite) |
| static TransformOrientation * | blender::ed::transform::createCurveSpace (bContext *C, ReportList *reports, const char *name, const bool overwrite) |
| static TransformOrientation * | blender::ed::transform::createMeshSpace (bContext *C, ReportList *reports, const char *name, const bool overwrite) |
| static bool | blender::ed::transform::test_rotmode_euler (short rotmode) |
| static void | blender::ed::transform::axis_angle_to_gimbal_axis (float gmat[3][3], const float axis[3], const float angle) |
| bool | blender::ed::transform::gimbal_axis_pose (Object *ob, const bPoseChannel *pchan, float gmat[3][3]) |
| bool | blender::ed::transform::gimbal_axis_object (Object *ob, float gmat[3][3]) |
| bool | blender::ed::transform::transform_orientations_create_from_axis (float mat[3][3], const float x[3], const float y[3], const float z[3]) |
| bool | blender::ed::transform::createSpaceNormal (float mat[3][3], const float normal[3]) |
| bool | blender::ed::transform::createSpaceNormalTangent (float mat[3][3], const float normal[3], const float tangent[3]) |
| void | blender::ed::transform::createSpaceNormalTangent_or_fallback (float mat[3][3], const float normal[3], const float tangent[3]) |
| bool | blender::ed::transform::BIF_createTransformOrientation (bContext *C, ReportList *reports, const char *name, bool use_view, bool activate, bool overwrite) |
| TransformOrientation * | blender::ed::transform::addMatrixSpace (bContext *C, float mat[3][3], const char *name, const bool overwrite) |
| void | blender::ed::transform::BIF_removeTransformOrientation (bContext *C, TransformOrientation *target) |
| void | blender::ed::transform::BIF_removeTransformOrientationIndex (bContext *C, int index) |
| void | blender::ed::transform::BIF_selectTransformOrientation (bContext *C, TransformOrientation *target) |
| int | blender::ed::transform::BIF_countTransformOrientation (const bContext *C) |
| void | blender::ed::transform::applyTransformOrientation (const TransformOrientation *ts, float r_mat[3][3], char r_name[64]) |
| static int | blender::ed::transform::bone_children_clear_transflag (bPose &pose, bPoseChannel &pose_bone) |
| static int | blender::ed::transform::armature_bone_transflags_update (Object &ob, bArmature *arm, ListBase *lb) |
| void | blender::ed::transform::calc_orientation_from_type (const bContext *C, float r_mat[3][3]) |
| static void | blender::ed::transform::handle_armature_parent_orientation (Object *ob, float r_mat[3][3]) |
| static void | blender::ed::transform::handle_object_parent_orientation (Object *ob, float r_mat[3][3]) |
| short | blender::ed::transform::calc_orientation_from_type_ex (const Scene *scene, ViewLayer *view_layer, const View3D *v3d, const RegionView3D *rv3d, Object *ob, Object *obedit, short orientation_index, int pivot_point, float r_mat[3][3]) |
| short | blender::ed::transform::transform_orientation_matrix_get (bContext *C, TransInfo *t, short orient_index, const float custom[3][3], float r_spacemtx[3][3]) |
| const char * | blender::ed::transform::transform_orientations_spacename_get (TransInfo *t, const short orient_type) |
| void | blender::ed::transform::transform_orientations_current_set (TransInfo *t, const short orient_index) |
| static uint | blender::ed::transform::bm_mesh_elems_select_get_n__internal (BMesh *bm, BMElem **elems, const uint n, const BMIterType itype, const char htype) |
| static uint | blender::ed::transform::bm_mesh_verts_select_get_n (BMesh *bm, BMVert **elems, const uint n) |
| static uint | blender::ed::transform::bm_mesh_edges_select_get_n (BMesh *bm, BMEdge **elems, const uint n) |
| int | blender::ed::transform::getTransformOrientation_ex (const Scene *scene, ViewLayer *view_layer, const View3D *v3d, Object *ob, Object *obedit, const short around, float r_normal[3], float r_plane[3]) |
| int | blender::ed::transform::getTransformOrientation (const bContext *C, float r_normal[3], float r_plane[3]) |
| void | blender::ed::transform::ED_getTransformOrientationMatrix (const Scene *scene, ViewLayer *view_layer, const View3D *v3d, Object *ob, Object *obedit, short around, float r_orientation_mat[3][3]) |