Blender V5.0
blender::gpu::GLSubprocessShaderCompiler Class Reference

#include <gl_shader.hh>

Inherits blender::gpu::ShaderCompiler.

Additional Inherited Members

Public Member Functions inherited from blender::gpu::ShaderCompiler
virtual void specialize_shader (ShaderSpecialization &)
 ShaderCompiler (uint32_t threads_count=1, GPUWorker::ContextType context_type=GPUWorker::ContextType::PerThread, bool support_specializations=false)
virtual ~ShaderCompiler ()
Shadercompile (const shader::ShaderCreateInfo &info, bool is_batch_compilation)
virtual Shadercompile_shader (const shader::ShaderCreateInfo &info)
BatchHandle batch_compile (Span< const shader::ShaderCreateInfo * > &infos, CompilationPriority priority)
void batch_cancel (BatchHandle &handle)
bool batch_is_ready (BatchHandle handle)
Vector< Shader * > batch_finalize (BatchHandle &handle)
SpecializationBatchHandle precompile_specializations (Span< ShaderSpecialization > specializations, CompilationPriority priority)
bool specialization_batch_is_ready (SpecializationBatchHandle &handle)
bool is_compiling ()
void wait_for_all ()
Protected Member Functions inherited from blender::gpu::ShaderCompiler
void destruct_compilation_worker ()

Detailed Description

Definition at line 264 of file gl_shader.hh.


The documentation for this class was generated from the following file: