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| static VectorSet< std::string > | blender::ed::mesh::join_vertex_groups (const Span< const Object * > objects_to_join, const OffsetIndices< int > vert_ranges, Mesh &dst_mesh) |
| static void | blender::ed::mesh::join_positions (const Span< const Object * > objects_to_join, const OffsetIndices< int > vert_ranges, const float4x4 &world_to_dst_mesh, Mesh &dst_mesh) |
| static void | blender::ed::mesh::join_normals (const Span< const Object * > objects_to_join, const OffsetIndices< int > vert_ranges, const OffsetIndices< int > face_ranges, const OffsetIndices< int > corner_ranges, const float4x4 &world_to_dst_mesh, Mesh &dst_mesh) |
| static void | blender::ed::mesh::join_shape_keys (Main *bmain, const Span< const Object * > objects_to_join, const OffsetIndices< int > vert_ranges, const float4x4 &world_to_active_mesh, Mesh &active_mesh) |
| static void | blender::ed::mesh::join_generic_attributes (const Span< const Object * > objects_to_join, const VectorSet< std::string > &all_vertex_group_names, const OffsetIndices< int > vert_ranges, const OffsetIndices< int > edge_ranges, const OffsetIndices< int > face_ranges, const OffsetIndices< int > corner_ranges, Mesh &dst_mesh) |
| static VectorSet< Material * > | blender::ed::mesh::join_materials (const Span< const Object * > objects_to_join, const OffsetIndices< int > face_ranges, Mesh &dst_mesh) |
| static void | blender::ed::mesh::join_face_sets (const Span< const Object * > objects_to_join, const OffsetIndices< int > face_ranges, Mesh &dst_mesh) |
| wmOperatorStatus | blender::ed::mesh::join_objects_exec (bContext *C, wmOperator *op) |