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Blender V5.0
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#include <overlay_private.hh>
Static Public Member Functions | |
| static ShaderModule & | module_get (SelectionType selection_type, bool clipping_enabled) |
| static void | module_free () |
Public Attributes | |
| StaticShader | anti_aliasing = {"overlay_antialiasing"} |
| StaticShader | armature_degrees_of_freedom = shader_clippable("overlay_armature_dof") |
| StaticShader | attribute_viewer_mesh = shader_clippable("overlay_viewer_attribute_mesh") |
| StaticShader | attribute_viewer_pointcloud |
| StaticShader | attribute_viewer_curve = shader_clippable("overlay_viewer_attribute_curve") |
| StaticShader | attribute_viewer_curves = shader_clippable("overlay_viewer_attribute_curves") |
| StaticShader | background_fill = {"overlay_background"} |
| StaticShader | background_clip_bound = {"overlay_clipbound"} |
| StaticShader | curve_edit_points = shader_clippable("overlay_edit_curves_point") |
| StaticShader | curve_edit_line = shader_clippable("overlay_edit_particle_strand") |
| StaticShader | curve_edit_handles = shader_clippable("overlay_edit_curves_handle") |
| StaticShader | facing = shader_clippable("overlay_facing") |
| StaticShader | grid = {"overlay_grid_next"} |
| StaticShader | grid_background = {"overlay_grid_background"} |
| StaticShader | grid_grease_pencil = shader_clippable("overlay_gpencil_canvas") |
| StaticShader | grid_image = {"overlay_grid_image"} |
| StaticShader | lattice_points = shader_clippable("overlay_edit_lattice_point") |
| StaticShader | lattice_wire = shader_clippable("overlay_edit_lattice_wire") |
| StaticShader | legacy_curve_edit_handles = shader_clippable("overlay_edit_curve_handle") |
| StaticShader | legacy_curve_edit_normals = shader_clippable("overlay_edit_curve_normals") |
| StaticShader | legacy_curve_edit_points = shader_clippable("overlay_edit_curve_point") |
| StaticShader | legacy_curve_edit_wires = shader_clippable("overlay_edit_curve_wire") |
| StaticShader | light_spot_cone = shader_clippable("overlay_extra_spot_cone") |
| StaticShader | mesh_analysis = shader_clippable("overlay_edit_mesh_analysis") |
| StaticShader | mesh_edit_depth = shader_clippable("overlay_edit_mesh_depth") |
| StaticShader | mesh_edit_edge = shader_clippable("overlay_edit_mesh_edge") |
| StaticShader | mesh_edit_face = shader_clippable("overlay_edit_mesh_face") |
| StaticShader | mesh_edit_facedot = shader_clippable("overlay_edit_mesh_facedot") |
| StaticShader | mesh_edit_vert = shader_clippable("overlay_edit_mesh_vert") |
| StaticShader | mesh_edit_skin_root = shader_clippable("overlay_edit_mesh_skin_root") |
| StaticShader | mesh_face_normal = shader_clippable("overlay_mesh_face_normal") |
| StaticShader | mesh_face_normal_subdiv = shader_clippable("overlay_mesh_face_normal_subdiv") |
| StaticShader | mesh_loop_normal = shader_clippable("overlay_mesh_loop_normal") |
| StaticShader | mesh_loop_normal_subdiv = shader_clippable("overlay_mesh_loop_normal_subdiv") |
| StaticShader | mesh_vert_normal = shader_clippable("overlay_mesh_vert_normal") |
| StaticShader | mesh_vert_normal_subdiv = shader_clippable("overlay_mesh_vert_normal_subdiv") |
| StaticShader | motion_path_line = shader_clippable("overlay_motion_path_line") |
| StaticShader | motion_path_vert = shader_clippable("overlay_motion_path_point") |
| StaticShader | outline_detect = {"overlay_outline_detect"} |
| StaticShader | outline_prepass_curves = shader_clippable("overlay_outline_prepass_curves") |
| StaticShader | outline_prepass_gpencil = shader_clippable("overlay_outline_prepass_gpencil") |
| StaticShader | outline_prepass_mesh = shader_clippable("overlay_outline_prepass_mesh") |
| StaticShader | outline_prepass_pointcloud = shader_clippable("overlay_outline_prepass_pointcloud") |
| StaticShader | outline_prepass_wire = shader_clippable("overlay_outline_prepass_wire") |
| StaticShader | paint_region_edge = shader_clippable("overlay_paint_wire") |
| StaticShader | paint_region_face = shader_clippable("overlay_paint_face") |
| StaticShader | paint_region_vert = shader_clippable("overlay_paint_point") |
| StaticShader | paint_texture = shader_clippable("overlay_paint_texture") |
| StaticShader | paint_weight = shader_clippable("overlay_paint_weight") |
| StaticShader | paint_weight_fake_shading = shader_clippable("overlay_paint_weight_fake_shading") |
| StaticShader | particle_edit_vert = shader_clippable("overlay_edit_particle_point") |
| StaticShader | particle_edit_edge = shader_clippable("overlay_edit_particle_strand") |
| StaticShader | pointcloud_points = shader_clippable("overlay_edit_pointcloud") |
| StaticShader | sculpt_curves = shader_clippable("overlay_sculpt_curves_selection") |
| StaticShader | sculpt_curves_cage = shader_clippable("overlay_sculpt_curves_cage") |
| StaticShader | sculpt_mesh = shader_clippable("overlay_sculpt_mask") |
| StaticShader | uniform_color = shader_clippable("overlay_uniform_color") |
| StaticShader | uv_analysis_stretch_angle = {"overlay_edit_uv_stretching_angle"} |
| StaticShader | uv_analysis_stretch_area = {"overlay_edit_uv_stretching_area"} |
| StaticShader | uv_brush_stencil = {"overlay_edit_uv_stencil_image"} |
| StaticShader | uv_edit_edge = {"overlay_edit_uv_edges"} |
| StaticShader | uv_edit_face = {"overlay_edit_uv_faces"} |
| StaticShader | uv_edit_facedot = {"overlay_edit_uv_face_dots"} |
| StaticShader | uv_edit_vert = {"overlay_edit_uv_verts"} |
| StaticShader | uv_image_borders = {"overlay_edit_uv_tiled_image_borders"} |
| StaticShader | uv_paint_mask = {"overlay_edit_uv_mask_image"} |
| StaticShader | uv_wireframe = {"overlay_wireframe_uv"} |
| StaticShader | xray_fade = {"overlay_xray_fade"} |
| StaticShader | armature_envelope_fill = shader_selectable("overlay_armature_envelope_solid") |
| StaticShader | armature_envelope_outline = shader_selectable("overlay_armature_envelope_outline") |
| StaticShader | armature_shape_outline = shader_selectable("overlay_armature_shape_outline") |
| StaticShader | armature_shape_fill = shader_selectable("overlay_armature_shape_solid") |
| StaticShader | armature_shape_wire = shader_selectable("overlay_armature_shape_wire") |
| StaticShader | armature_shape_wire_strip = shader_selectable("overlay_armature_shape_wire_strip") |
| StaticShader | armature_sphere_outline = shader_selectable("overlay_armature_sphere_outline") |
| StaticShader | armature_sphere_fill = shader_selectable("overlay_armature_sphere_solid") |
| StaticShader | armature_stick = shader_selectable("overlay_armature_stick") |
| StaticShader | armature_wire = shader_selectable("overlay_armature_wire") |
| StaticShader | depth_curves = shader_selectable("overlay_depth_curves") |
| StaticShader | depth_grease_pencil = shader_selectable("overlay_depth_gpencil") |
| StaticShader | depth_mesh = shader_selectable("overlay_depth_mesh") |
| StaticShader | depth_mesh_conservative = shader_selectable("overlay_depth_mesh_conservative") |
| StaticShader | depth_pointcloud = shader_selectable("overlay_depth_pointcloud") |
| StaticShader | extra_shape = shader_selectable("overlay_extra") |
| StaticShader | extra_point = shader_selectable("overlay_extra_point") |
| StaticShader | extra_wire = shader_selectable("overlay_extra_wire") |
| StaticShader | extra_wire_object = shader_selectable("overlay_extra_wire_object") |
| StaticShader | extra_loose_points = shader_selectable("overlay_extra_loose_point") |
| StaticShader | extra_grid = shader_selectable("overlay_extra_grid") |
| StaticShader | extra_ground_line = shader_selectable("overlay_extra_groundline") |
| StaticShader | image_plane = shader_selectable("overlay_image") |
| StaticShader | image_plane_depth_bias = shader_selectable("overlay_image_depth_bias") |
| StaticShader | particle_dot = shader_selectable("overlay_particle_dot") |
| StaticShader | particle_shape = shader_selectable("overlay_particle_shape") |
| StaticShader | particle_hair = shader_selectable("overlay_particle_hair") |
| StaticShader | wireframe_mesh = shader_selectable("overlay_wireframe") |
| StaticShader | wireframe_points = shader_selectable("overlay_wireframe_points") |
| StaticShader | wireframe_curve = shader_selectable("overlay_wireframe_curve") |
| StaticShader | fluid_grid_lines_flags |
| StaticShader | fluid_grid_lines_flat = shader_selectable_no_clip("overlay_volume_gridlines_flat") |
| StaticShader | fluid_grid_lines_range |
| StaticShader | fluid_velocity_streamline |
| StaticShader | fluid_velocity_mac = shader_selectable_no_clip("overlay_volume_velocity_mac") |
| StaticShader | fluid_velocity_needle = shader_selectable_no_clip("overlay_volume_velocity_needle") |
Shader module. Shared between instances.
Definition at line 428 of file overlay_private.hh.
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static |
Definition at line 59 of file overlay_shader.cc.
References i.
Referenced by blender::draw::overlay::Engine::free_static().
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static |
Module Only to be used by Instance constructor.
Definition at line 52 of file overlay_shader.cc.
Referenced by blender::draw::overlay::Resources::init().
| StaticShader blender::draw::overlay::ShaderModule::anti_aliasing = {"overlay_antialiasing"} |
Shaders
Definition at line 450 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::armature_degrees_of_freedom = shader_clippable("overlay_armature_dof") |
Definition at line 451 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::armature_envelope_fill = shader_selectable("overlay_armature_envelope_solid") |
Selectable Shaders
Definition at line 522 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::armature_envelope_outline = shader_selectable("overlay_armature_envelope_outline") |
Definition at line 523 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::armature_shape_fill = shader_selectable("overlay_armature_shape_solid") |
Definition at line 525 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::armature_shape_outline = shader_selectable("overlay_armature_shape_outline") |
Definition at line 524 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::armature_shape_wire = shader_selectable("overlay_armature_shape_wire") |
Definition at line 526 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::armature_shape_wire_strip = shader_selectable("overlay_armature_shape_wire_strip") |
Definition at line 527 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::armature_sphere_fill = shader_selectable("overlay_armature_sphere_solid") |
Definition at line 529 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::armature_sphere_outline = shader_selectable("overlay_armature_sphere_outline") |
Definition at line 528 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::armature_stick = shader_selectable("overlay_armature_stick") |
Definition at line 530 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::armature_wire = shader_selectable("overlay_armature_wire") |
Definition at line 531 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::attribute_viewer_curve = shader_clippable("overlay_viewer_attribute_curve") |
Definition at line 455 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::attribute_viewer_curves = shader_clippable("overlay_viewer_attribute_curves") |
Definition at line 456 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::attribute_viewer_mesh = shader_clippable("overlay_viewer_attribute_mesh") |
Definition at line 452 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::attribute_viewer_pointcloud |
Definition at line 453 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::background_clip_bound = {"overlay_clipbound"} |
Definition at line 458 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::background_fill = {"overlay_background"} |
Definition at line 457 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::curve_edit_handles = shader_clippable("overlay_edit_curves_handle") |
Definition at line 461 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::curve_edit_line = shader_clippable("overlay_edit_particle_strand") |
Definition at line 460 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::curve_edit_points = shader_clippable("overlay_edit_curves_point") |
Definition at line 459 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::depth_curves = shader_selectable("overlay_depth_curves") |
Definition at line 532 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::depth_grease_pencil = shader_selectable("overlay_depth_gpencil") |
Definition at line 533 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::depth_mesh = shader_selectable("overlay_depth_mesh") |
Definition at line 534 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::depth_mesh_conservative = shader_selectable("overlay_depth_mesh_conservative") |
Definition at line 535 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::depth_pointcloud = shader_selectable("overlay_depth_pointcloud") |
Definition at line 536 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::extra_grid = shader_selectable("overlay_extra_grid") |
Definition at line 542 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::extra_ground_line = shader_selectable("overlay_extra_groundline") |
Definition at line 543 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::extra_loose_points = shader_selectable("overlay_extra_loose_point") |
Definition at line 541 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::extra_point = shader_selectable("overlay_extra_point") |
Definition at line 538 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::extra_shape = shader_selectable("overlay_extra") |
Definition at line 537 of file overlay_private.hh.
Referenced by blender::draw::overlay::Empties::end_sync().
| StaticShader blender::draw::overlay::ShaderModule::extra_wire = shader_selectable("overlay_extra_wire") |
Definition at line 539 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::extra_wire_object = shader_selectable("overlay_extra_wire_object") |
Definition at line 540 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::facing = shader_clippable("overlay_facing") |
Definition at line 462 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::fluid_grid_lines_flags |
Definition at line 554 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::fluid_grid_lines_flat = shader_selectable_no_clip("overlay_volume_gridlines_flat") |
Definition at line 556 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::fluid_grid_lines_range |
Definition at line 557 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::fluid_velocity_mac = shader_selectable_no_clip("overlay_volume_velocity_mac") |
Definition at line 561 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::fluid_velocity_needle = shader_selectable_no_clip("overlay_volume_velocity_needle") |
Definition at line 562 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::fluid_velocity_streamline |
Definition at line 559 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::grid = {"overlay_grid_next"} |
Definition at line 463 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::grid_background = {"overlay_grid_background"} |
Definition at line 464 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::grid_grease_pencil = shader_clippable("overlay_gpencil_canvas") |
Definition at line 465 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::grid_image = {"overlay_grid_image"} |
Definition at line 466 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::image_plane = shader_selectable("overlay_image") |
Definition at line 544 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::image_plane_depth_bias = shader_selectable("overlay_image_depth_bias") |
Definition at line 545 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::lattice_points = shader_clippable("overlay_edit_lattice_point") |
Definition at line 467 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::lattice_wire = shader_clippable("overlay_edit_lattice_wire") |
Definition at line 468 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::legacy_curve_edit_handles = shader_clippable("overlay_edit_curve_handle") |
Definition at line 469 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::legacy_curve_edit_normals = shader_clippable("overlay_edit_curve_normals") |
Definition at line 470 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::legacy_curve_edit_points = shader_clippable("overlay_edit_curve_point") |
Definition at line 471 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::legacy_curve_edit_wires = shader_clippable("overlay_edit_curve_wire") |
Definition at line 472 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::light_spot_cone = shader_clippable("overlay_extra_spot_cone") |
Definition at line 473 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_analysis = shader_clippable("overlay_edit_mesh_analysis") |
Definition at line 474 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_edit_depth = shader_clippable("overlay_edit_mesh_depth") |
Definition at line 475 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_edit_edge = shader_clippable("overlay_edit_mesh_edge") |
Definition at line 476 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_edit_face = shader_clippable("overlay_edit_mesh_face") |
Definition at line 477 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_edit_facedot = shader_clippable("overlay_edit_mesh_facedot") |
Definition at line 478 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_edit_skin_root = shader_clippable("overlay_edit_mesh_skin_root") |
Definition at line 480 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_edit_vert = shader_clippable("overlay_edit_mesh_vert") |
Definition at line 479 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_face_normal = shader_clippable("overlay_mesh_face_normal") |
Definition at line 481 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_face_normal_subdiv = shader_clippable("overlay_mesh_face_normal_subdiv") |
Definition at line 482 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_loop_normal = shader_clippable("overlay_mesh_loop_normal") |
Definition at line 483 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_loop_normal_subdiv = shader_clippable("overlay_mesh_loop_normal_subdiv") |
Definition at line 484 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_vert_normal = shader_clippable("overlay_mesh_vert_normal") |
Definition at line 485 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::mesh_vert_normal_subdiv = shader_clippable("overlay_mesh_vert_normal_subdiv") |
Definition at line 486 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::motion_path_line = shader_clippable("overlay_motion_path_line") |
Definition at line 487 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::motion_path_vert = shader_clippable("overlay_motion_path_point") |
Definition at line 488 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::outline_detect = {"overlay_outline_detect"} |
Definition at line 489 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::outline_prepass_curves = shader_clippable("overlay_outline_prepass_curves") |
Definition at line 490 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::outline_prepass_gpencil = shader_clippable("overlay_outline_prepass_gpencil") |
Definition at line 491 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::outline_prepass_mesh = shader_clippable("overlay_outline_prepass_mesh") |
Definition at line 492 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::outline_prepass_pointcloud = shader_clippable("overlay_outline_prepass_pointcloud") |
Definition at line 493 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::outline_prepass_wire = shader_clippable("overlay_outline_prepass_wire") |
Definition at line 494 of file overlay_private.hh.
Referenced by blender::draw::overlay::Outline::flat_objects_pass_sync().
| StaticShader blender::draw::overlay::ShaderModule::paint_region_edge = shader_clippable("overlay_paint_wire") |
Definition at line 495 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::paint_region_face = shader_clippable("overlay_paint_face") |
Definition at line 496 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::paint_region_vert = shader_clippable("overlay_paint_point") |
Definition at line 497 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::paint_texture = shader_clippable("overlay_paint_texture") |
Definition at line 498 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::paint_weight = shader_clippable("overlay_paint_weight") |
Definition at line 499 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::paint_weight_fake_shading = shader_clippable("overlay_paint_weight_fake_shading") |
Definition at line 501 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::particle_dot = shader_selectable("overlay_particle_dot") |
Definition at line 546 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::particle_edit_edge = shader_clippable("overlay_edit_particle_strand") |
Definition at line 503 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::particle_edit_vert = shader_clippable("overlay_edit_particle_point") |
Definition at line 502 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::particle_hair = shader_selectable("overlay_particle_hair") |
Definition at line 548 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::particle_shape = shader_selectable("overlay_particle_shape") |
Definition at line 547 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::pointcloud_points = shader_clippable("overlay_edit_pointcloud") |
Definition at line 504 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::sculpt_curves = shader_clippable("overlay_sculpt_curves_selection") |
Definition at line 505 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::sculpt_curves_cage = shader_clippable("overlay_sculpt_curves_cage") |
Definition at line 506 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::sculpt_mesh = shader_clippable("overlay_sculpt_mask") |
Definition at line 507 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::uniform_color = shader_clippable("overlay_uniform_color") |
Definition at line 508 of file overlay_private.hh.
Referenced by blender::draw::overlay::ModeTransfer::begin_sync().
| StaticShader blender::draw::overlay::ShaderModule::uv_analysis_stretch_angle = {"overlay_edit_uv_stretching_angle"} |
Definition at line 509 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::uv_analysis_stretch_area = {"overlay_edit_uv_stretching_area"} |
Definition at line 510 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::uv_brush_stencil = {"overlay_edit_uv_stencil_image"} |
Definition at line 511 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::uv_edit_edge = {"overlay_edit_uv_edges"} |
Definition at line 512 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::uv_edit_face = {"overlay_edit_uv_faces"} |
Definition at line 513 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::uv_edit_facedot = {"overlay_edit_uv_face_dots"} |
Definition at line 514 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::uv_edit_vert = {"overlay_edit_uv_verts"} |
Definition at line 515 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::uv_image_borders = {"overlay_edit_uv_tiled_image_borders"} |
Definition at line 516 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::uv_paint_mask = {"overlay_edit_uv_mask_image"} |
Definition at line 517 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::uv_wireframe = {"overlay_wireframe_uv"} |
Definition at line 518 of file overlay_private.hh.
| StaticShader blender::draw::overlay::ShaderModule::wireframe_curve = shader_selectable("overlay_wireframe_curve") |
Definition at line 552 of file overlay_private.hh.
Referenced by blender::draw::overlay::Wireframe::begin_sync().
| StaticShader blender::draw::overlay::ShaderModule::wireframe_mesh = shader_selectable("overlay_wireframe") |
Definition at line 549 of file overlay_private.hh.
Referenced by blender::draw::overlay::Wireframe::begin_sync().
| StaticShader blender::draw::overlay::ShaderModule::wireframe_points = shader_selectable("overlay_wireframe_points") |
Definition at line 551 of file overlay_private.hh.
Referenced by blender::draw::overlay::Wireframe::begin_sync().
| StaticShader blender::draw::overlay::ShaderModule::xray_fade = {"overlay_xray_fade"} |
Definition at line 519 of file overlay_private.hh.