Blender V5.0
extract_mesh_vbo_paint_overlay_flag.cc File Reference
#include "extract_mesh.hh"
#include "draw_subdivision.hh"

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Namespaces

namespace  blender
namespace  blender::draw

Functions

static void blender::draw::extract_paint_overlay_flags (const MeshRenderData &mr, MutableSpan< int > flags)
static void blender::draw::extract_edit_flags_bm (const MeshRenderData &mr, MutableSpan< int > flags)
static const GPUVertFormatblender::draw::get_paint_overlay_flag_format ()
gpu::VertBufPtr blender::draw::extract_paint_overlay_flags (const MeshRenderData &mr)
static void blender::draw::update_loose_flags (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::VertBuf &flags)
gpu::VertBufPtr blender::draw::extract_paint_overlay_flags_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache)