#include <pxr/usd/usd/common.h>
#include <pxr/usd/usdShade/material.h>
Go to the source code of this file.
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| void | blender::io::usd::register_hook_converters () |
| void | blender::io::usd::call_export_hooks (pxr::UsdStageRefPtr stage, Depsgraph *depsgraph, ReportList *reports) |
| void | blender::io::usd::call_material_export_hooks (pxr::UsdStageRefPtr stage, Material *material, const pxr::UsdShadeMaterial &usd_material, const USDExportParams &export_params, ReportList *reports) |
| void | blender::io::usd::call_import_hooks (USDStageReader *archive, ReportList *reports) |
| bool | blender::io::usd::have_material_import_hook (pxr::UsdStageRefPtr stage, const pxr::UsdShadeMaterial &usd_material, const USDImportParams &import_params, ReportList *reports) |
| bool | blender::io::usd::call_material_import_hooks (pxr::UsdStageRefPtr stage, Material *material, const pxr::UsdShadeMaterial &usd_material, const USDImportParams &import_params, ReportList *reports) |