Blender V5.0
NOD_inverse_eval_run.hh
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1/* SPDX-FileCopyrightText: 2024 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
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17using bke::SocketValueVariant;
18
31
36 Object &object,
39 Span<SocketToUpdate> sockets_to_update);
40
44std::optional<SocketValueVariant> get_logged_socket_value(geo_eval_log::GeoTreeLog &tree_log,
45 const bNodeSocket &socket);
46
50std::optional<bke::SocketValueVariant> convert_single_socket_value(
51 const bNodeSocket &old_socket,
52 const bNodeSocket &new_socket,
53 const bke::SocketValueVariant &old_value);
54
55} // namespace blender::nodes::inverse_eval
#define C
Definition RandGen.cpp:29
std::optional< SocketValueVariant > get_logged_socket_value(geo_eval_log::GeoTreeLog &tree_log, const bNodeSocket &socket)
bool backpropagate_socket_values(bContext &C, Object &object, NodesModifierData &nmd, geo_eval_log::GeoNodesLog &eval_log, const Span< SocketToUpdate > sockets_to_update)
std::optional< SocketValueVariant > convert_single_socket_value(const bNodeSocket &old_socket, const bNodeSocket &new_socket, const SocketValueVariant &old_value)