Blender V5.0
fbx_import.cc File Reference
#include "BKE_camera.h"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_light.h"
#include "BKE_object.hh"
#include "BKE_report.hh"
#include "BLI_fileops.h"
#include "BLI_math_rotation.h"
#include "BLI_task.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "DNA_camera_types.h"
#include "DNA_collection_types.h"
#include "DNA_light_types.h"
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
#include "IO_fbx.hh"
#include "fbx_import.hh"
#include "fbx_import_anim.hh"
#include "fbx_import_armature.hh"
#include "fbx_import_material.hh"
#include "fbx_import_mesh.hh"
#include "fbx_import_util.hh"
#include "CLG_log.h"

Go to the source code of this file.

Classes

struct  blender::io::fbx::FbxImportContext

Namespaces

namespace  blender
namespace  blender::io
namespace  blender::io::fbx

Functions

static bool blender::io::fbx::should_import_camera (const ufbx_scene &fbx, const ufbx_camera *camera)
static void blender::io::fbx::fbx_task_run_fn (void *, ufbx_thread_pool_context ctx, uint32_t, uint32_t start_index, uint32_t count)
static void blender::io::fbx::fbx_task_wait_fn (void *, ufbx_thread_pool_context, uint32_t, uint32_t)
void blender::io::fbx::importer_main (Main *bmain, Scene *scene, ViewLayer *view_layer, const FBXImportParams &params)

Variables

static CLG_LogRef LOG = {"io.fbx"}

Variable Documentation

◆ LOG

CLG_LogRef LOG = {"io.fbx"}
static

Definition at line 39 of file fbx_import.cc.