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Blender V5.0
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#include "BKE_camera.h"#include "BKE_layer.hh"#include "BKE_lib_id.hh"#include "BKE_light.h"#include "BKE_object.hh"#include "BKE_report.hh"#include "BLI_fileops.h"#include "BLI_math_rotation.h"#include "BLI_task.hh"#include "DEG_depsgraph.hh"#include "DEG_depsgraph_build.hh"#include "DNA_camera_types.h"#include "DNA_collection_types.h"#include "DNA_light_types.h"#include "DNA_material_types.h"#include "DNA_scene_types.h"#include "IO_fbx.hh"#include "fbx_import.hh"#include "fbx_import_anim.hh"#include "fbx_import_armature.hh"#include "fbx_import_material.hh"#include "fbx_import_mesh.hh"#include "fbx_import_util.hh"#include "CLG_log.h"Go to the source code of this file.
Classes | |
| struct | blender::io::fbx::FbxImportContext |
Namespaces | |
| namespace | blender |
| namespace | blender::io |
| namespace | blender::io::fbx |
Functions | |
| static bool | blender::io::fbx::should_import_camera (const ufbx_scene &fbx, const ufbx_camera *camera) |
| static void | blender::io::fbx::fbx_task_run_fn (void *, ufbx_thread_pool_context ctx, uint32_t, uint32_t start_index, uint32_t count) |
| static void | blender::io::fbx::fbx_task_wait_fn (void *, ufbx_thread_pool_context, uint32_t, uint32_t) |
| void | blender::io::fbx::importer_main (Main *bmain, Scene *scene, ViewLayer *view_layer, const FBXImportParams ¶ms) |
Variables | |
| static CLG_LogRef | LOG = {"io.fbx"} |
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Definition at line 39 of file fbx_import.cc.