Blender V5.0
ED_buttons.hh File Reference
#include "BLI_vector.hh"
#include "DNA_space_types.h"

Go to the source code of this file.

Functions

blender::Vector< eSpaceButtons_ContextED_buttons_tabs_list (const SpaceProperties *sbuts, bool apply_filter=true)
void ED_buttons_visible_tabs_menu (bContext *C, uiLayout *layout, void *)
void ED_buttons_navbar_menu (bContext *C, uiLayout *layout, void *)
bool ED_buttons_tab_has_search_result (SpaceProperties *sbuts, int index)
void ED_buttons_search_string_set (SpaceProperties *sbuts, const char *value)
int ED_buttons_search_string_length (SpaceProperties *sbuts)
const char * ED_buttons_search_string_get (SpaceProperties *sbuts)
bool ED_buttons_should_sync_with_outliner (const bContext *C, const SpaceProperties *sbuts, ScrArea *area)
void ED_buttons_set_context (const bContext *C, SpaceProperties *sbuts, PointerRNA *ptr, int context)

Function Documentation

◆ ED_buttons_navbar_menu()

void ED_buttons_navbar_menu ( bContext * C,
uiLayout * layout,
void *  )

◆ ED_buttons_search_string_get()

const char * ED_buttons_search_string_get ( SpaceProperties * sbuts)

◆ ED_buttons_search_string_length()

int ED_buttons_search_string_length ( SpaceProperties * sbuts)

◆ ED_buttons_search_string_set()

void ED_buttons_search_string_set ( SpaceProperties * sbuts,
const char * value )

◆ ED_buttons_set_context()

void ED_buttons_set_context ( const bContext * C,
SpaceProperties * sbuts,
PointerRNA * ptr,
int context )

◆ ED_buttons_should_sync_with_outliner()

bool ED_buttons_should_sync_with_outliner ( const bContext * C,
const SpaceProperties * sbuts,
ScrArea * area )

◆ ED_buttons_tab_has_search_result()

bool ED_buttons_tab_has_search_result ( SpaceProperties * sbuts,
int index )

◆ ED_buttons_tabs_list()

◆ ED_buttons_visible_tabs_menu()

void ED_buttons_visible_tabs_menu ( bContext * C,
uiLayout * layout,
void *  )