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Blender V5.0
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#include <transform.h>
Public Member Functions | |
| float4 | operator[] (int i) const |
| float4 & | operator[] (int i) |
Public Attributes | |
| float4 | x |
| float4 | y |
| float4 | z |
Definition at line 22 of file transform.h.
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inline |
Definition at line 30 of file transform.h.
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inline |
Definition at line 26 of file transform.h.
| float4 Transform::x |
Definition at line 23 of file transform.h.
Referenced by bvh_unaligned_node_fetch_space(), camera_direction_from_point(), camera_distance(), camera_position(), camera_z_depth(), TextureMapping::compile(), BVHUnaligned::compute_node_transform(), convert_camera_transform(), copy_matrix(), distant_light_uv(), euler_to_transform(), ShaderManager::init_xyz_transforms(), make_transform(), make_transform(), object_location(), operator*(), operator[](), operator[](), BVH2::pack_unaligned_node(), print_transform(), svm_node_tex_coord(), svm_node_tex_coord_bump_dx(), svm_node_tex_coord_bump_dy(), svm_node_texture_mapping(), transform_decompose(), transform_get_column(), transform_inverse_impl(), transform_set_column(), and transform_uniform_scale().
| float4 Transform::y |
Definition at line 23 of file transform.h.
Referenced by bvh_unaligned_node_fetch_space(), camera_direction_from_point(), camera_distance(), camera_position(), camera_z_depth(), TextureMapping::compile(), BVHUnaligned::compute_node_transform(), convert_camera_transform(), copy_matrix(), distant_light_uv(), euler_to_transform(), ShaderManager::init_xyz_transforms(), make_transform(), make_transform(), object_location(), operator*(), BVH2::pack_unaligned_node(), print_transform(), svm_node_tex_coord(), svm_node_tex_coord_bump_dx(), svm_node_tex_coord_bump_dy(), svm_node_texture_mapping(), transform_decompose(), transform_get_column(), transform_inverse_impl(), transform_set_column(), and transform_uniform_scale().
| float4 Transform::z |
Definition at line 23 of file transform.h.
Referenced by bvh_unaligned_node_fetch_space(), camera_direction_from_point(), camera_distance(), camera_position(), camera_z_depth(), TextureMapping::compile(), BVHUnaligned::compute_node_transform(), convert_camera_transform(), copy_matrix(), euler_to_transform(), ShaderManager::init_xyz_transforms(), make_transform(), make_transform(), object_location(), operator*(), BVH2::pack_unaligned_node(), print_transform(), svm_node_tex_coord(), svm_node_tex_coord_bump_dx(), svm_node_tex_coord_bump_dy(), svm_node_texture_mapping(), transform_decompose(), transform_get_column(), transform_inverse_impl(), transform_set_column(), and transform_uniform_scale().