27 static mf::Signature signature_;
28 mf::SignatureBuilder builder{
"Quaternion to Axis Angle", signature_};
30 builder.single_output<
float3>(
"Axis");
31 builder.single_output<
float>(
"Angle");
43 axes[
i] = axis_angle.
axis();
58 const RotationElem rotation_elem =
params.get_input_elem<RotationElem>(
"Rotation");
59 params.set_output_elem(
"Axis", rotation_elem.axis);
60 params.set_output_elem(
"Angle", rotation_elem.angle);
66 RotationElem rotation_elem;
67 rotation_elem.axis =
params.get_output_elem<VectorElem>(
"Axis");
68 rotation_elem.angle =
params.get_output_elem<FloatElem>(
"Angle");
70 rotation_elem.euler = VectorElem::all();
72 params.set_input_elem(
"Rotation", rotation_elem);
78 const float angle =
params.get_output<
float>(
"Angle");
86 params.set_input(
"Rotation", rotation);
93 ntype.
ui_name =
"Rotation to Axis Angle";
94 ntype.
ui_description =
"Convert a rotation to axis angle components";
#define NODE_CLASS_CONVERTER
#define FN_NODE_ROTATION_TO_AXIS_ANGLE
static double angle(const Eigen::Vector3d &v1, const Eigen::Vector3d &v2)
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void set_signature(const Signature *signature)
void set_matching_fn(const mf::MultiFunction *fn)
QuaterniontoAxisAngleFunction()
void call(const IndexMask &mask, mf::Params params, mf::Context) const override
ccl_device_inline float2 mask(const MaskType mask, const float2 a)
void node_register_type(bNodeType &ntype)
QuaternionBase< float > Quaternion
QuaternionBase< T > to_quaternion(const AxisAngleBase< T, AngleT > &axis_angle)
AxisAngleBase< float, AngleRadianBase< float > > AxisAngle
AxisAngleBase< T, AngleT > to_axis_angle(const EulerXYZBase< T > &euler)
MatBase< T, NumCol, NumRow > normalize(const MatBase< T, NumCol, NumRow > &a)
static void node_eval_elem(value_elem::ElemEvalParams ¶ms)
static void node_register()
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
static void node_eval_inverse(inverse_eval::InverseEvalParams ¶ms)
static void node_eval_inverse_elem(value_elem::InverseElemEvalParams ¶ms)
static void node_declare(NodeDeclarationBuilder &b)
VecBase< float, 3 > float3
void fn_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
NodeInverseElemEvalFunction eval_inverse_elem
NodeInverseEvalFunction eval_inverse
std::string ui_description
NodeElemEvalFunction eval_elem
NodeMultiFunctionBuildFunction build_multi_function
const char * enum_name_legacy
NodeDeclareFunction declare
const AngleT & angle() const
const vec3_type & axis() const
static QuaternionBase identity()