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Blender V5.0
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#include "BLI_math_matrix_types.hh"#include "BLI_math_vector.h"#include "BKE_nla.hh"#include "DNA_space_types.h"#include "ED_markers.hh"#include "transform.hh"#include "transform_snap.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::transform |
Functions | |
Snapping in Anim Editors | |
| void | blender::ed::transform::snapFrameTransform (TransInfo *t, eSnapMode snap_mode, float val_initial, float val_final, float *r_val_final) |
| static void | blender::ed::transform::transform_snap_anim_flush_data_ex (TransInfo *t, TransData *td, float val, const eSnapMode snap_mode, float *r_val_final) |
| void | blender::ed::transform::transform_snap_anim_flush_data (TransInfo *t, TransData *td, eSnapMode snap_mode, float *r_val_final) |
| static void | blender::ed::transform::invert_snap (eSnapMode &snap_mode) |
| static float2 | blender::ed::transform::nla_transform_apply (TransInfo *t, const float *vec, const float2 &ival) |
| bool | blender::ed::transform::transform_snap_nla_calc (TransInfo *t, float *vec) |