|
Blender V5.0
|
Go to the source code of this file.
Macros | |
| #define | NODE_INTERSECT bvh_aligned_node_intersect |
Functions | |
| ccl_device_noinline bool BVH_FUNCTION_FULL_NAME | BVH (KernelGlobals kg, const ccl_private Ray *ray, ccl_private Intersection *isect, const uint visibility) |
| ccl_device_inline bool | BVH_FUNCTION_NAME (KernelGlobals kg, const ccl_private Ray *ray, ccl_private Intersection *isect, const uint visibility) |
| #define NODE_INTERSECT bvh_aligned_node_intersect |
Definition at line 12 of file traversal.h.
Referenced by BVH().
| ccl_device_noinline bool BVH_FUNCTION_FULL_NAME BVH | ( | KernelGlobals | kg, |
| const ccl_private Ray * | ray, | ||
| ccl_private Intersection * | isect, | ||
| const uint | visibility ) |
Definition at line 24 of file traversal.h.
References __float_as_int, bvh_clamp_direction(), BVH_FEATURE, BVH_HAIR, bvh_instance_pop(), bvh_instance_push(), bvh_inverse_direction(), BVH_STACK_SIZE, ccl_device_noinline, ccl_private, ENTRYPOINT_SENTINEL, intersection_skip_self_shadow(), intersection_skip_shadow_link(), kernel_assert, kernel_data, kernel_data_fetch, motion_triangle_intersect(), NODE_INTERSECT, OBJECT_NONE, P, PATH_RAY_SHADOW_OPAQUE, PRIM_NONE, PRIMITIVE_ALL, PRIMITIVE_CURVE_RIBBON, PRIMITIVE_CURVE_THICK, PRIMITIVE_CURVE_THICK_LINEAR, PRIMITIVE_MOTION, PRIMITIVE_MOTION_CURVE_RIBBON, PRIMITIVE_MOTION_CURVE_THICK, PRIMITIVE_MOTION_CURVE_THICK_LINEAR, PRIMITIVE_MOTION_POINT, PRIMITIVE_MOTION_TRIANGLE, PRIMITIVE_POINT, PRIMITIVE_TRIANGLE, triangle_intersect(), float4::w, float2::x, float4::x, float2::y, float4::y, and float4::z.
| ccl_device_inline bool BVH_FUNCTION_NAME | ( | KernelGlobals | kg, |
| const ccl_private Ray * | ray, | ||
| ccl_private Intersection * | isect, | ||
| const uint | visibility ) |
Definition at line 264 of file traversal.h.
References BVH_FUNCTION_FULL_NAME, ccl_device_inline, and ccl_private.