BMesh const char void * data
EffectHandle strip_effect_handle_get(Strip *strip)
void effect_text_font_load(TextVars *data, const bool do_id_user)
bool effects_can_render_text(const Strip *strip)
void effect_text_font_unload(TextVars *data, const bool do_id_user)
int effect_get_num_inputs(int strip_type)
VecBase< float, 2 > float2
void(* copy)(Strip *dst, const Strip *src, int flag)
void(* get_default_fac)(const Scene *scene, const Strip *strip, float timeline_frame, float *fac)
void(* free)(Strip *strip, bool do_id_user)
StripEarlyOut(* early_out)(const Strip *strip, float fac)
void(* load)(Strip *seqconst)
void(* init)(Strip *strip)
Vector< CharInfo > characters