16#ifndef BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
17#define BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
46 if (m_manifoldPtr && m_ownManifold)
btAlignedObjectArray< btPersistentManifold * > btManifoldArray
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
SIMD_FORCE_INLINE void push_back(const T &_Val)
virtual void * allocateCollisionAlgorithm(int size)=0
btManifoldResult is a helper class to manage contact results.
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
virtual ~btSphereSphereCollisionAlgorithm()
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btSphereSphereCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *col0Wrap, const btCollisionObjectWrapper *col1Wrap)
btDispatcher * m_dispatcher1
btCollisionAlgorithmCreateFunc()
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *col0Wrap, const btCollisionObjectWrapper *col1Wrap)