Blender V5.0
domain.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "BLI_assert.h"
6#include "BLI_math_interp.hh"
7#include "BLI_math_matrix.hh"
10
11#include "COM_domain.hh"
12#include "GPU_texture.hh"
13#include <utility>
14
15namespace blender::compositor {
16
18
23
24void Domain::transform(const float3x3 &input_transformation)
25{
26 transformation = input_transformation * transformation;
27}
28
30{
31 Domain domain = *this;
32 domain.size = int2(this->size.y, this->size.x);
33 return domain;
34}
35
40
41bool Domain::is_equal(const Domain &a, const Domain &b, const float epsilon)
42{
43 return a.size == b.size && math::is_equal(a.transformation, b.transformation, epsilon);
44}
45
46bool operator==(const Domain &a, const Domain &b)
47{
48 return a.size == b.size && a.transformation == b.transformation;
49}
50
51bool operator!=(const Domain &a, const Domain &b)
52{
53 return !(a == b);
54}
55
69
86
87} // namespace blender::compositor
#define BLI_assert_unreachable()
Definition BLI_assert.h:93
GPUSamplerExtendMode
@ GPU_SAMPLER_EXTEND_MODE_REPEAT
@ GPU_SAMPLER_EXTEND_MODE_EXTEND
@ GPU_SAMPLER_EXTEND_MODE_CLAMP_TO_BORDER
Domain(const int2 &size)
Definition domain.cc:17
static bool is_equal(const Domain &a, const Domain &b, const float epsilon=0.0f)
Definition domain.cc:41
Domain transposed() const
Definition domain.cc:29
void transform(const float3x3 &input_transformation)
Definition domain.cc:24
static Domain identity()
Definition domain.cc:36
bool operator==(const BokehKernelKey &a, const BokehKernelKey &b)
GPUSamplerExtendMode map_extension_mode_to_extend_mode(const ExtensionMode &mode)
Definition domain.cc:70
bool operator!=(const Domain &a, const Domain &b)
Definition domain.cc:51
math::InterpWrapMode map_extension_mode_to_wrap_mode(const ExtensionMode &mode)
Definition domain.cc:56
bool is_equal(const MatBase< T, NumCol, NumRow > &a, const MatBase< T, NumCol, NumRow > &b, const T epsilon=T(0))
VecBase< int32_t, 2 > int2
MatBase< float, 3, 3 > float3x3