#include "hydra/light.h"
#include "hydra/session.h"
#include "kernel/types.h"
#include "scene/light.h"
#include "scene/object.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "util/hash.h"
#include "util/transform.h"
#include <pxr/imaging/hd/sceneDelegate.h>
#include <pxr/usd/sdf/assetPath.h>
Go to the source code of this file.
◆ convert_transform()
◆ TF_DEFINE_PRIVATE_TOKENS()
| TF_DEFINE_PRIVATE_TOKENS |
( |
_tokens | , |
|
|
(visibleInPrimaryRay) | ) |