56 size_t filter_table_offset_;
57 bool prev_have_uv_pass =
false;
58 bool prev_have_motion_pass =
false;
59 bool prev_have_ao_pass =
false;
83 void remove_auto_passes(
Scene *scene);
84 void finalize_passes(
Scene *scene,
const bool use_denoise);
int get_aov_offset(Scene *scene, string name, bool &is_color)
uint get_kernel_features(const Scene *scene) const
void update_passes(Scene *scene)
static void add_default(Scene *scene)
void device_free(Device *device, DeviceScene *dscene, Scene *scene)
void device_update(Device *device, DeviceScene *dscene, Scene *scene)
bool update_lightgroups(Scene *scene)
#define CCL_NAMESPACE_END
#define NODE_SOCKET_API(type_, name)
Node(const NodeType *type, ustring name=ustring())