Blender V5.0
octree.cpp File Reference
#include "bvh/octree.h"
#include "scene/object.h"
#include "scene/volume.h"
#include "integrator/shader_eval.h"
#include "util/log.h"
#include "util/progress.h"

Go to the source code of this file.

Functions

static void fill_shader_input (device_vector< KernelShaderEvalInput > &d_input, const Octree *octree, const Object *object, const Shader *shader, const int resolution)
static void read_shader_output (const device_vector< float > &d_output, const Octree *octree, const int num_channels, const int resolution, vector< Extrema< float > > &sigmas)

Function Documentation

◆ fill_shader_input()

void fill_shader_input ( device_vector< KernelShaderEvalInput > & d_input,
const Octree * octree,
const Object * object,
const Shader * shader,
const int resolution )
static

◆ read_shader_output()

void read_shader_output ( const device_vector< float > & d_output,
const Octree * octree,
const int num_channels,
const int resolution,
vector< Extrema< float > > & sigmas )
static