146 &scene, engine, view_layer, aov,
"Ambient Occlusion",
"use_pass_ambient_occlusion");
149 &scene, engine, view_layer, aov,
"Environment",
"use_pass_environment");
151 &scene, engine, view_layer, aov,
"Diffuse Direct",
"use_pass_diffuse_direct");
153 &scene, engine, view_layer, aov,
"Diffuse Color",
"use_pass_diffuse_color");
155 &scene, engine, view_layer, aov,
"Glossy Direct",
"use_pass_glossy_direct");
157 &scene, engine, view_layer, aov,
"Glossy Color",
"use_pass_glossy_color");
EXPECT_EQ(BLI_expr_pylike_eval(expr, nullptr, 0, &result), EXPR_PYLIKE_INVALID)
static void test_render_pass_conflict(Scene *scene, RenderEngine *engine, ViewLayer *view_layer, ViewLayerAOV *aov, const char *render_pass_name, const char *rna_prop_name)