Blender V5.0
node_composite_color_spill.cc File Reference

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Namespaces

namespace  blender
namespace  blender::nodes
namespace  blender::nodes::node_composite_color_spill_cc

Enumerations

enum class  blender::nodes::node_composite_color_spill_cc::RGBChannel : uint8_t { blender::nodes::node_composite_color_spill_cc::R = 0 , blender::nodes::node_composite_color_spill_cc::G = 1 , blender::nodes::node_composite_color_spill_cc::B = 2 }

Functions

static void blender::nodes::node_composite_color_spill_cc::cmp_node_color_spill_declare (NodeDeclarationBuilder &b)
static void blender::nodes::node_composite_color_spill_cc::node_composit_init_color_spill (bNodeTree *, bNode *node)
static int blender::nodes::node_composite_color_spill_cc::node_gpu_material (GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *inputs, GPUNodeStack *outputs)
static int2 blender::nodes::node_composite_color_spill_cc::compute_limit_channels (const CMPNodeColorSpillLimitAlgorithm limit_method, const int spill_channel, const int limit_channel)
static float3 blender::nodes::node_composite_color_spill_cc::compute_spill_scale (const bool use_spill_strength, const float4 spill_strength, const int spill_channel)
static float4 blender::nodes::node_composite_color_spill_cc::color_spill (const float4 color, const float factor, const int spill_channel, const CMPNodeColorSpillLimitAlgorithm limit_method, const int limit_channel, const float limit_scale, const bool use_spill_strength, const float4 spill_strength)
static void blender::nodes::node_composite_color_spill_cc::node_build_multi_function (blender::nodes::NodeMultiFunctionBuilder &builder)
static void register_node_type_cmp_color_spill ()

Variables

static const EnumPropertyItem blender::nodes::node_composite_color_spill_cc::rgb_channel_items []
static const EnumPropertyItem blender::nodes::node_composite_color_spill_cc::limit_method_items []

Function Documentation

◆ register_node_type_cmp_color_spill()