Go to the source code of this file.
|
| static void | blender::nodes::node_composite_color_spill_cc::cmp_node_color_spill_declare (NodeDeclarationBuilder &b) |
| static void | blender::nodes::node_composite_color_spill_cc::node_composit_init_color_spill (bNodeTree *, bNode *node) |
| static int | blender::nodes::node_composite_color_spill_cc::node_gpu_material (GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *inputs, GPUNodeStack *outputs) |
| static int2 | blender::nodes::node_composite_color_spill_cc::compute_limit_channels (const CMPNodeColorSpillLimitAlgorithm limit_method, const int spill_channel, const int limit_channel) |
| static float3 | blender::nodes::node_composite_color_spill_cc::compute_spill_scale (const bool use_spill_strength, const float4 spill_strength, const int spill_channel) |
| static float4 | blender::nodes::node_composite_color_spill_cc::color_spill (const float4 color, const float factor, const int spill_channel, const CMPNodeColorSpillLimitAlgorithm limit_method, const int limit_channel, const float limit_scale, const bool use_spill_strength, const float4 spill_strength) |
| static void | blender::nodes::node_composite_color_spill_cc::node_build_multi_function (blender::nodes::NodeMultiFunctionBuilder &builder) |
| static void | register_node_type_cmp_color_spill () |
◆ register_node_type_cmp_color_spill()
| void register_node_type_cmp_color_spill |
( |
| ) |
|
|
static |
Definition at line 193 of file node_composite_color_spill.cc.
References blender::bke::bNodeType::build_multi_function, CMP_NODE_COLOR_SPILL, cmp_node_type_base(), blender::bke::bNodeType::declare, blender::bke::bNodeType::enum_name_legacy, blender::bke::bNodeType::gpu_fn, blender::bke::bNodeType::initfunc, blender::bke::bNodeType::nclass, NODE_CLASS_MATTE, node_copy_standard_storage(), NODE_DEFAULT_MAX_WIDTH, node_free_standard_storage(), blender::bke::node_register_type(), blender::bke::node_type_size(), blender::bke::node_type_storage(), blender::bke::bNodeType::ui_description, and blender::bke::bNodeType::ui_name.