Blender V5.0
node_geo_mesh_subdivide.cc
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "BKE_subdiv.hh"
6#include "BKE_subdiv_mesh.hh"
7
9#include "GEO_randomize.hh"
10
11#include "node_geometry_util.hh"
12
14
16{
17 b.use_custom_socket_order();
18 b.allow_any_socket_order();
19 b.add_input<decl::Geometry>("Mesh")
20 .supported_type(GeometryComponent::Type::Mesh)
21 .description("Mesh to subdivide");
22 b.add_output<decl::Geometry>("Mesh").propagate_all().align_with_previous();
23 b.add_input<decl::Int>("Level").default_value(1).min(0).max(6);
24}
25
26#ifdef WITH_OPENSUBDIV
27static Mesh *simple_subdivide_mesh(const Mesh &mesh, const int level)
28{
29 /* Initialize mesh settings. */
30 bke::subdiv::ToMeshSettings mesh_settings;
31 mesh_settings.resolution = (1 << level) + 1;
32 mesh_settings.use_optimal_display = false;
33
34 /* Initialize subdivision settings. */
35 bke::subdiv::Settings subdiv_settings;
36 subdiv_settings.is_simple = true;
37 subdiv_settings.is_adaptive = false;
38 subdiv_settings.use_creases = false;
39 subdiv_settings.level = 1;
40 subdiv_settings.vtx_boundary_interpolation =
43
44 /* Apply subdivision from mesh. */
45 bke::subdiv::Subdiv *subdiv = bke::subdiv::new_from_mesh(&subdiv_settings, &mesh);
46 if (!subdiv) {
47 return nullptr;
48 }
49
50 Mesh *result = bke::subdiv::subdiv_to_mesh(subdiv, &mesh_settings, &mesh);
51
52 bke::subdiv::free(subdiv);
53
55 return result;
56}
57#endif /* WITH_OPENSUBDIV */
58
60{
61 GeometrySet geometry_set = params.extract_input<GeometrySet>("Mesh");
62#ifdef WITH_OPENSUBDIV
63 /* See CCGSUBSURF_LEVEL_MAX for max limit. */
64 const int level = std::max(params.extract_input<int>("Level"), 0);
65 if (level == 0) {
66 params.set_output("Mesh", std::move(geometry_set));
67 return;
68 }
69 /* At this limit, a subdivided single triangle would be too large to be stored in #Mesh. */
70 if (level >= 16) {
71 params.error_message_add(NodeWarningType::Error, TIP_("The subdivision level is too large"));
72 params.set_default_remaining_outputs();
73 return;
74 }
75
76 geometry::foreach_real_geometry(geometry_set, [&](GeometrySet &geometry_set) {
77 if (const Mesh *mesh = geometry_set.get_mesh()) {
78 geometry_set.replace_mesh(simple_subdivide_mesh(*mesh, level));
79 }
80 });
81#else
82 params.error_message_add(NodeWarningType::Error,
83 TIP_("Disabled, Blender was compiled without OpenSubdiv"));
84#endif
85 params.set_output("Mesh", std::move(geometry_set));
86}
87
88static void node_register()
89{
90 static blender::bke::bNodeType ntype;
91
92 geo_node_type_base(&ntype, "GeometryNodeSubdivideMesh", GEO_NODE_SUBDIVIDE_MESH);
93 ntype.ui_name = "Subdivide Mesh";
94 ntype.ui_description =
95 "Divide mesh faces into smaller ones without changing the shape or volume, using linear "
96 "interpolation to place the new vertices";
97 ntype.enum_name_legacy = "SUBDIVIDE_MESH";
99 ntype.declare = node_declare;
102}
104
105} // namespace blender::nodes::node_geo_mesh_subdivide_cc
#define NODE_CLASS_GEOMETRY
Definition BKE_node.hh:461
#define GEO_NODE_SUBDIVIDE_MESH
#define TIP_(msgid)
#define NOD_REGISTER_NODE(REGISTER_FUNC)
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
void free(Subdiv *subdiv)
Definition subdiv.cc:190
Subdiv * new_from_mesh(const Settings *settings, const Mesh *mesh)
Definition subdiv.cc:131
FVarLinearInterpolation fvar_interpolation_from_uv_smooth(int uv_smooth)
Definition subdiv.cc:47
VtxBoundaryInterpolation vtx_boundary_interpolation_from_subsurf(int boundary_smooth)
Definition subdiv.cc:67
Mesh * subdiv_to_mesh(Subdiv *subdiv, const ToMeshSettings *settings, const Mesh *coarse_mesh)
void node_register_type(bNodeType &ntype)
Definition node.cc:2416
void foreach_real_geometry(bke::GeometrySet &geometry, FunctionRef< void(bke::GeometrySet &geometry_set)> fn)
void debug_randomize_mesh_order(Mesh *mesh)
Definition randomize.cc:288
static void node_declare(NodeDeclarationBuilder &b)
static void node_geo_exec(GeoNodeExecParams params)
void geo_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
const Mesh * get_mesh() const
void replace_mesh(Mesh *mesh, GeometryOwnershipType ownership=GeometryOwnershipType::Owned)
Defines a node type.
Definition BKE_node.hh:238
std::string ui_description
Definition BKE_node.hh:244
NodeGeometryExecFunction geometry_node_execute
Definition BKE_node.hh:354
const char * enum_name_legacy
Definition BKE_node.hh:247
NodeDeclareFunction declare
Definition BKE_node.hh:362
VtxBoundaryInterpolation vtx_boundary_interpolation
Definition BKE_subdiv.hh:77
FVarLinearInterpolation fvar_linear_interpolation
Definition BKE_subdiv.hh:78