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Blender V5.0
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#include <DNA_scene_types.h>
Definition at line 2014 of file DNA_scene_types.h.
| char SceneEEVEE::_pad0[4] |
Definition at line 2021 of file DNA_scene_types.h.
| char SceneEEVEE::_pad1[3] |
Definition at line 2047 of file DNA_scene_types.h.
| float SceneEEVEE::bokeh_max_size |
Definition at line 2050 of file DNA_scene_types.h.
Referenced by blender::eevee::DepthOfField::init().
| float SceneEEVEE::bokeh_neighbor_max |
Definition at line 2052 of file DNA_scene_types.h.
Referenced by blender::eevee::DepthOfField::init().
| float SceneEEVEE::bokeh_overblur |
Definition at line 2049 of file DNA_scene_types.h.
Referenced by blender::eevee::DepthOfField::init().
| float SceneEEVEE::bokeh_threshold |
Definition at line 2051 of file DNA_scene_types.h.
Referenced by blender::eevee::DepthOfField::init().
| float SceneEEVEE::clamp_surface_direct |
Definition at line 2068 of file DNA_scene_types.h.
Referenced by blender::eevee::Sampling::init().
| float SceneEEVEE::clamp_surface_indirect |
Definition at line 2069 of file DNA_scene_types.h.
Referenced by blender::eevee::Sampling::init().
| float SceneEEVEE::clamp_volume_direct |
Definition at line 2070 of file DNA_scene_types.h.
Referenced by blender::eevee::Sampling::init().
| float SceneEEVEE::clamp_volume_indirect |
Definition at line 2071 of file DNA_scene_types.h.
Referenced by blender::eevee::Sampling::init().
| int shadow_cube_size_deprecated SceneEEVEE::DNA_DEPRECATED |
Definition at line 2062 of file DNA_scene_types.h.
| float motion_blur_shutter_deprecated SceneEEVEE::DNA_DEPRECATED |
Definition at line 2058 of file DNA_scene_types.h.
| int motion_blur_position_deprecated SceneEEVEE::DNA_DEPRECATED |
Definition at line 2057 of file DNA_scene_types.h.
| int motion_blur_samples SceneEEVEE::DNA_DEPRECATED |
Definition at line 2054 of file DNA_scene_types.h.
| float gtao_thickness SceneEEVEE::DNA_DEPRECATED |
Definition at line 2036 of file DNA_scene_types.h.
| float gtao_distance SceneEEVEE::DNA_DEPRECATED |
Definition at line 2035 of file DNA_scene_types.h.
| float SceneEEVEE::fast_gi_bias |
Definition at line 2038 of file DNA_scene_types.h.
Referenced by blo_do_versions_410(), and blender::eevee::AmbientOcclusion::init().
| float SceneEEVEE::fast_gi_distance |
Definition at line 2043 of file DNA_scene_types.h.
Referenced by blender::eevee::AmbientOcclusion::init().
| char SceneEEVEE::fast_gi_method |
Definition at line 2046 of file DNA_scene_types.h.
Referenced by blender::eevee::RayTraceModule::init().
| float SceneEEVEE::fast_gi_quality |
Definition at line 2042 of file DNA_scene_types.h.
Referenced by blender::eevee::AmbientOcclusion::init().
| int SceneEEVEE::fast_gi_ray_count |
Definition at line 2041 of file DNA_scene_types.h.
Referenced by blo_do_versions_420(), blender::eevee::AmbientOcclusion::init(), and blender::eevee::RayTraceModule::init().
| int SceneEEVEE::fast_gi_resolution |
Definition at line 2039 of file DNA_scene_types.h.
| int SceneEEVEE::fast_gi_step_count |
Definition at line 2040 of file DNA_scene_types.h.
Referenced by blo_do_versions_420(), blender::eevee::AmbientOcclusion::init(), and blender::eevee::RayTraceModule::init().
| float SceneEEVEE::fast_gi_thickness_far |
Definition at line 2045 of file DNA_scene_types.h.
Referenced by blo_do_versions_420(), and blender::eevee::AmbientOcclusion::init().
| float SceneEEVEE::fast_gi_thickness_near |
Definition at line 2044 of file DNA_scene_types.h.
Referenced by blo_do_versions_420(), and blender::eevee::AmbientOcclusion::init().
| int SceneEEVEE::flag |
Definition at line 2015 of file DNA_scene_types.h.
Referenced by blender::eevee::DeferredPipeline::begin_sync(), blo_update_defaults_scene(), blender::eevee::VolumeModule::end_sync(), blender::eevee::DepthOfField::init(), blender::eevee::RayTraceModule::init(), blender::eevee::Sampling::init(), blender::eevee::ShadowModule::init(), and blender::eevee::VolumeModule::init().
| int SceneEEVEE::gi_cubemap_resolution |
Definition at line 2017 of file DNA_scene_types.h.
Referenced by blender::eevee::LightProbeModule::init().
| int SceneEEVEE::gi_diffuse_bounces |
Definition at line 2016 of file DNA_scene_types.h.
| float SceneEEVEE::gi_glossy_clamp |
Definition at line 2019 of file DNA_scene_types.h.
| int SceneEEVEE::gi_irradiance_pool_size |
Definition at line 2020 of file DNA_scene_types.h.
| int SceneEEVEE::gi_visibility_resolution |
Definition at line 2018 of file DNA_scene_types.h.
| float SceneEEVEE::light_threshold |
Definition at line 2078 of file DNA_scene_types.h.
| float SceneEEVEE::motion_blur_depth_scale |
Definition at line 2059 of file DNA_scene_types.h.
Referenced by blender::eevee::MotionBlurModule::init().
| int SceneEEVEE::motion_blur_max |
Definition at line 2055 of file DNA_scene_types.h.
| int SceneEEVEE::motion_blur_steps |
Definition at line 2056 of file DNA_scene_types.h.
Referenced by blender::eevee::MotionBlurModule::init(), and blender::eevee::Sampling::init().
| float SceneEEVEE::overscan |
Definition at line 2077 of file DNA_scene_types.h.
Referenced by ED_view3d_draw_offscreen_simple().
| int SceneEEVEE::ray_tracing_method |
Definition at line 2073 of file DNA_scene_types.h.
Referenced by blender::eevee::RayTraceModule::init().
| struct RaytraceEEVEE SceneEEVEE::ray_tracing_options |
Definition at line 2075 of file DNA_scene_types.h.
Referenced by blender::eevee::RayTraceModule::init().
| int SceneEEVEE::shadow_pool_size |
Definition at line 2063 of file DNA_scene_types.h.
Referenced by blender::eevee::ShadowModule::init().
| int SceneEEVEE::shadow_ray_count |
Definition at line 2064 of file DNA_scene_types.h.
Referenced by blo_do_versions_400(), and blender::eevee::ShadowModule::init().
| float SceneEEVEE::shadow_resolution_scale |
Definition at line 2066 of file DNA_scene_types.h.
Referenced by blo_do_versions_420(), and blender::eevee::ShadowModule::init().
| int SceneEEVEE::shadow_step_count |
Definition at line 2065 of file DNA_scene_types.h.
Referenced by blo_do_versions_400(), and blender::eevee::ShadowModule::init().
| int SceneEEVEE::taa_render_samples |
Definition at line 2024 of file DNA_scene_types.h.
Referenced by blender::eevee::Sampling::init().
| int SceneEEVEE::taa_samples |
Definition at line 2023 of file DNA_scene_types.h.
Referenced by blender::eevee::Sampling::init(), and need_extra_redraw_after_scrubbing_ends().
| float SceneEEVEE::volumetric_end |
Definition at line 2027 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::end_sync().
| float SceneEEVEE::volumetric_light_clamp |
Definition at line 2031 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::init().
| int SceneEEVEE::volumetric_ray_depth |
Definition at line 2033 of file DNA_scene_types.h.
Referenced by blo_do_versions_410().
| float SceneEEVEE::volumetric_sample_distribution |
Definition at line 2030 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::end_sync().
| int SceneEEVEE::volumetric_samples |
Definition at line 2029 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::init().
| int SceneEEVEE::volumetric_shadow_samples |
Definition at line 2032 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::init().
| float SceneEEVEE::volumetric_start |
Definition at line 2026 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::end_sync().
| int SceneEEVEE::volumetric_tile_size |
Definition at line 2028 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::init().