Blender V5.0
SceneEEVEE Struct Reference

#include <DNA_scene_types.h>

Public Attributes

int flag
int gi_diffuse_bounces
int gi_cubemap_resolution
int gi_visibility_resolution
float gi_glossy_clamp
int gi_irradiance_pool_size
char _pad0 [4]
int taa_samples
int taa_render_samples
float volumetric_start
float volumetric_end
int volumetric_tile_size
int volumetric_samples
float volumetric_sample_distribution
float volumetric_light_clamp
int volumetric_shadow_samples
int volumetric_ray_depth
float gtao_distance DNA_DEPRECATED
float gtao_thickness DNA_DEPRECATED
float fast_gi_bias
int fast_gi_resolution
int fast_gi_step_count
int fast_gi_ray_count
float fast_gi_quality
float fast_gi_distance
float fast_gi_thickness_near
float fast_gi_thickness_far
char fast_gi_method
char _pad1 [3]
float bokeh_overblur
float bokeh_max_size
float bokeh_threshold
float bokeh_neighbor_max
int motion_blur_samples DNA_DEPRECATED
int motion_blur_max
int motion_blur_steps
int motion_blur_position_deprecated DNA_DEPRECATED
float motion_blur_shutter_deprecated DNA_DEPRECATED
float motion_blur_depth_scale
int shadow_cube_size_deprecated DNA_DEPRECATED
int shadow_pool_size
int shadow_ray_count
int shadow_step_count
float shadow_resolution_scale
float clamp_surface_direct
float clamp_surface_indirect
float clamp_volume_direct
float clamp_volume_indirect
int ray_tracing_method
struct RaytraceEEVEE ray_tracing_options
float overscan
float light_threshold

Detailed Description

Definition at line 2014 of file DNA_scene_types.h.

Member Data Documentation

◆ _pad0

char SceneEEVEE::_pad0[4]

Definition at line 2021 of file DNA_scene_types.h.

◆ _pad1

char SceneEEVEE::_pad1[3]

Definition at line 2047 of file DNA_scene_types.h.

◆ bokeh_max_size

float SceneEEVEE::bokeh_max_size

Definition at line 2050 of file DNA_scene_types.h.

Referenced by blender::eevee::DepthOfField::init().

◆ bokeh_neighbor_max

float SceneEEVEE::bokeh_neighbor_max

Definition at line 2052 of file DNA_scene_types.h.

Referenced by blender::eevee::DepthOfField::init().

◆ bokeh_overblur

float SceneEEVEE::bokeh_overblur

Definition at line 2049 of file DNA_scene_types.h.

Referenced by blender::eevee::DepthOfField::init().

◆ bokeh_threshold

float SceneEEVEE::bokeh_threshold

Definition at line 2051 of file DNA_scene_types.h.

Referenced by blender::eevee::DepthOfField::init().

◆ clamp_surface_direct

float SceneEEVEE::clamp_surface_direct

Definition at line 2068 of file DNA_scene_types.h.

Referenced by blender::eevee::Sampling::init().

◆ clamp_surface_indirect

float SceneEEVEE::clamp_surface_indirect

Definition at line 2069 of file DNA_scene_types.h.

Referenced by blender::eevee::Sampling::init().

◆ clamp_volume_direct

float SceneEEVEE::clamp_volume_direct

Definition at line 2070 of file DNA_scene_types.h.

Referenced by blender::eevee::Sampling::init().

◆ clamp_volume_indirect

float SceneEEVEE::clamp_volume_indirect

Definition at line 2071 of file DNA_scene_types.h.

Referenced by blender::eevee::Sampling::init().

◆ DNA_DEPRECATED [1/6]

int shadow_cube_size_deprecated SceneEEVEE::DNA_DEPRECATED

Definition at line 2062 of file DNA_scene_types.h.

◆ DNA_DEPRECATED [2/6]

float motion_blur_shutter_deprecated SceneEEVEE::DNA_DEPRECATED

Definition at line 2058 of file DNA_scene_types.h.

◆ DNA_DEPRECATED [3/6]

int motion_blur_position_deprecated SceneEEVEE::DNA_DEPRECATED

Definition at line 2057 of file DNA_scene_types.h.

◆ DNA_DEPRECATED [4/6]

int motion_blur_samples SceneEEVEE::DNA_DEPRECATED

Definition at line 2054 of file DNA_scene_types.h.

◆ DNA_DEPRECATED [5/6]

float gtao_thickness SceneEEVEE::DNA_DEPRECATED

Definition at line 2036 of file DNA_scene_types.h.

◆ DNA_DEPRECATED [6/6]

float gtao_distance SceneEEVEE::DNA_DEPRECATED

Definition at line 2035 of file DNA_scene_types.h.

◆ fast_gi_bias

float SceneEEVEE::fast_gi_bias

◆ fast_gi_distance

float SceneEEVEE::fast_gi_distance

Definition at line 2043 of file DNA_scene_types.h.

Referenced by blender::eevee::AmbientOcclusion::init().

◆ fast_gi_method

char SceneEEVEE::fast_gi_method

Definition at line 2046 of file DNA_scene_types.h.

Referenced by blender::eevee::RayTraceModule::init().

◆ fast_gi_quality

float SceneEEVEE::fast_gi_quality

Definition at line 2042 of file DNA_scene_types.h.

Referenced by blender::eevee::AmbientOcclusion::init().

◆ fast_gi_ray_count

int SceneEEVEE::fast_gi_ray_count

◆ fast_gi_resolution

int SceneEEVEE::fast_gi_resolution

Definition at line 2039 of file DNA_scene_types.h.

◆ fast_gi_step_count

int SceneEEVEE::fast_gi_step_count

◆ fast_gi_thickness_far

float SceneEEVEE::fast_gi_thickness_far

◆ fast_gi_thickness_near

float SceneEEVEE::fast_gi_thickness_near

◆ flag

◆ gi_cubemap_resolution

int SceneEEVEE::gi_cubemap_resolution

Definition at line 2017 of file DNA_scene_types.h.

Referenced by blender::eevee::LightProbeModule::init().

◆ gi_diffuse_bounces

int SceneEEVEE::gi_diffuse_bounces

Definition at line 2016 of file DNA_scene_types.h.

◆ gi_glossy_clamp

float SceneEEVEE::gi_glossy_clamp

Definition at line 2019 of file DNA_scene_types.h.

◆ gi_irradiance_pool_size

int SceneEEVEE::gi_irradiance_pool_size

Definition at line 2020 of file DNA_scene_types.h.

◆ gi_visibility_resolution

int SceneEEVEE::gi_visibility_resolution

Definition at line 2018 of file DNA_scene_types.h.

◆ light_threshold

float SceneEEVEE::light_threshold

Definition at line 2078 of file DNA_scene_types.h.

◆ motion_blur_depth_scale

float SceneEEVEE::motion_blur_depth_scale

Definition at line 2059 of file DNA_scene_types.h.

Referenced by blender::eevee::MotionBlurModule::init().

◆ motion_blur_max

int SceneEEVEE::motion_blur_max

Definition at line 2055 of file DNA_scene_types.h.

◆ motion_blur_steps

int SceneEEVEE::motion_blur_steps

◆ overscan

float SceneEEVEE::overscan

Definition at line 2077 of file DNA_scene_types.h.

Referenced by ED_view3d_draw_offscreen_simple().

◆ ray_tracing_method

int SceneEEVEE::ray_tracing_method

Definition at line 2073 of file DNA_scene_types.h.

Referenced by blender::eevee::RayTraceModule::init().

◆ ray_tracing_options

struct RaytraceEEVEE SceneEEVEE::ray_tracing_options

Definition at line 2075 of file DNA_scene_types.h.

Referenced by blender::eevee::RayTraceModule::init().

◆ shadow_pool_size

int SceneEEVEE::shadow_pool_size

Definition at line 2063 of file DNA_scene_types.h.

Referenced by blender::eevee::ShadowModule::init().

◆ shadow_ray_count

int SceneEEVEE::shadow_ray_count

Definition at line 2064 of file DNA_scene_types.h.

Referenced by blo_do_versions_400(), and blender::eevee::ShadowModule::init().

◆ shadow_resolution_scale

float SceneEEVEE::shadow_resolution_scale

Definition at line 2066 of file DNA_scene_types.h.

Referenced by blo_do_versions_420(), and blender::eevee::ShadowModule::init().

◆ shadow_step_count

int SceneEEVEE::shadow_step_count

Definition at line 2065 of file DNA_scene_types.h.

Referenced by blo_do_versions_400(), and blender::eevee::ShadowModule::init().

◆ taa_render_samples

int SceneEEVEE::taa_render_samples

Definition at line 2024 of file DNA_scene_types.h.

Referenced by blender::eevee::Sampling::init().

◆ taa_samples

int SceneEEVEE::taa_samples

◆ volumetric_end

float SceneEEVEE::volumetric_end

Definition at line 2027 of file DNA_scene_types.h.

Referenced by blender::eevee::VolumeModule::end_sync().

◆ volumetric_light_clamp

float SceneEEVEE::volumetric_light_clamp

Definition at line 2031 of file DNA_scene_types.h.

Referenced by blender::eevee::VolumeModule::init().

◆ volumetric_ray_depth

int SceneEEVEE::volumetric_ray_depth

Definition at line 2033 of file DNA_scene_types.h.

Referenced by blo_do_versions_410().

◆ volumetric_sample_distribution

float SceneEEVEE::volumetric_sample_distribution

Definition at line 2030 of file DNA_scene_types.h.

Referenced by blender::eevee::VolumeModule::end_sync().

◆ volumetric_samples

int SceneEEVEE::volumetric_samples

Definition at line 2029 of file DNA_scene_types.h.

Referenced by blender::eevee::VolumeModule::init().

◆ volumetric_shadow_samples

int SceneEEVEE::volumetric_shadow_samples

Definition at line 2032 of file DNA_scene_types.h.

Referenced by blender::eevee::VolumeModule::init().

◆ volumetric_start

float SceneEEVEE::volumetric_start

Definition at line 2026 of file DNA_scene_types.h.

Referenced by blender::eevee::VolumeModule::end_sync().

◆ volumetric_tile_size

int SceneEEVEE::volumetric_tile_size

Definition at line 2028 of file DNA_scene_types.h.

Referenced by blender::eevee::VolumeModule::init().


The documentation for this struct was generated from the following file: