| allocate_invalid() | blender::compositor::Result | |
| allocate_single_value() | blender::compositor::Result | |
| allocate_texture(const Domain domain, const bool from_pool=true, const std::optional< ResultStorageType > storage_type=std::nullopt) | blender::compositor::Result | |
| bind_as_image(gpu::Shader *shader, const char *image_name, bool read=false) const | blender::compositor::Result | |
| bind_as_texture(gpu::Shader *shader, const char *texture_name) const | blender::compositor::Result | |
| channels_count() const | blender::compositor::Result | |
| cpp_type(const ResultType type) | blender::compositor::Result | static |
| cpu_data() const | blender::compositor::Result | |
| cpu_data() | blender::compositor::Result | |
| cpu_data_ | blender::compositor::Result | |
| decrement_reference_count(int count=1) | blender::compositor::Result | |
| derived_resources() | blender::compositor::Result | |
| domain() const | blender::compositor::Result | |
| download_to_cpu() const | blender::compositor::Result | |
| float_type(const int channels_count) | blender::compositor::Result | static |
| free() | blender::compositor::Result | |
| get_cpp_type() const | blender::compositor::Result | |
| get_gpu_data_format() const | blender::compositor::Result | |
| get_gpu_texture_format() const | blender::compositor::Result | |
| get_realization_options() | blender::compositor::Result | |
| get_realization_options() const | blender::compositor::Result | |
| get_single_value() const | blender::compositor::Result | |
| get_single_value() const | blender::compositor::Result | |
| get_single_value_default(const T &default_value) const | blender::compositor::Result | |
| get_single_value_default(const T &default_value) const | blender::compositor::Result | |
| gpu_data_format(const ResultType type) | blender::compositor::Result | static |
| gpu_texture() const | blender::compositor::Result | |
| gpu_texture_ | blender::compositor::Result | |
| gpu_texture_format(ResultType type, ResultPrecision precision) | blender::compositor::Result | static |
| gpu_texture_format(blender::gpu::TextureFormat format, ResultPrecision precision) | blender::compositor::Result | static |
| increment_reference_count(int count=1) | blender::compositor::Result | |
| is_allocated() const | blender::compositor::Result | |
| is_single_value() const | blender::compositor::Result | |
| is_single_value_only_type(ResultType type) | blender::compositor::Result | static |
| load_pixel(const int2 &texel) const | blender::compositor::Result | |
| load_pixel(const int2 &texel) const | blender::compositor::Result | |
| load_pixel_extended(const int2 &texel) const | blender::compositor::Result | |
| load_pixel_extended(const int2 &texel) const | blender::compositor::Result | |
| load_pixel_fallback(const int2 &texel, const T &fallback) const | blender::compositor::Result | |
| load_pixel_fallback(const int2 &texel, const T &fallback) const | blender::compositor::Result | |
| load_pixel_generic_type(const int2 &texel) const | blender::compositor::Result | |
| load_pixel_zero(const int2 &texel) const | blender::compositor::Result | |
| load_pixel_zero(const int2 &texel) const | blender::compositor::Result | |
| meta_data | blender::compositor::Result | |
| operator blender::gpu::Texture *() const | blender::compositor::Result | |
| precision(blender::gpu::TextureFormat format) | blender::compositor::Result | static |
| precision() const | blender::compositor::Result | |
| reference_count() const | blender::compositor::Result | |
| release() | blender::compositor::Result | |
| Result(Context &context) | blender::compositor::Result | |
| Result(Context &context, ResultType type, ResultPrecision precision) | blender::compositor::Result | |
| Result(Context &context, blender::gpu::TextureFormat format) | blender::compositor::Result | |
| sample(const float2 &coordinates, const Interpolation &interpolation, const ExtensionMode &extend_mode_x, const ExtensionMode &extend_mode_y) const | blender::compositor::Result | |
| sample_bilinear_extended(const float2 &coordinates) const | blender::compositor::Result | |
| sample_bilinear_wrap(const float2 &coordinates, bool wrap_x, bool wrap_y) const | blender::compositor::Result | |
| sample_bilinear_zero(const float2 &coordinates) const | blender::compositor::Result | |
| sample_cubic_extended(const float2 &coordinates) const | blender::compositor::Result | |
| sample_cubic_wrap(const float2 &coordinates, bool wrap_x, bool wrap_y) const | blender::compositor::Result | |
| sample_ewa_extended(const float2 &coordinates, const float2 &x_gradient, const float2 &y_gradient) const | blender::compositor::Result | |
| sample_ewa_zero(const float2 &coordinates, const float2 &x_gradient, const float2 &y_gradient) const | blender::compositor::Result | |
| sample_nearest_extended(const float2 &coordinates) const | blender::compositor::Result | |
| sample_nearest_wrap(const float2 &coordinates, bool wrap_x, bool wrap_y) const | blender::compositor::Result | |
| sample_nearest_zero(const float2 &coordinates) const | blender::compositor::Result | |
| set_precision(ResultPrecision precision) | blender::compositor::Result | |
| set_reference_count(int count) | blender::compositor::Result | |
| set_single_value(const T &value) | blender::compositor::Result | |
| set_single_value(const T &value) | blender::compositor::Result | |
| set_transformation(const float3x3 &transformation) | blender::compositor::Result | |
| set_type(ResultType type) | blender::compositor::Result | |
| share_data(const Result &source) | blender::compositor::Result | |
| should_compute() | blender::compositor::Result | |
| single_value() const | blender::compositor::Result | |
| single_value() | blender::compositor::Result | |
| size_in_bytes() const | blender::compositor::Result | |
| steal_data(Result &source) | blender::compositor::Result | |
| steal_data(void *data, int2 size) | blender::compositor::Result | |
| store_pixel(const int2 &texel, const T &pixel_value) | blender::compositor::Result | |
| store_pixel(const int2 &texel, const T &pixel_value) | blender::compositor::Result | |
| store_pixel_generic_type(const int2 &texel, const float4 &pixel_value) | blender::compositor::Result | |
| transform(const float3x3 &transformation) | blender::compositor::Result | |
| type(blender::gpu::TextureFormat format) | blender::compositor::Result | static |
| type() const | blender::compositor::Result | |
| type_name(const ResultType type) | blender::compositor::Result | static |
| unbind_as_image() const | blender::compositor::Result | |
| unbind_as_texture() const | blender::compositor::Result | |
| update_single_value_data() | blender::compositor::Result | |
| upload_to_gpu(const bool from_pool) const | blender::compositor::Result | |
| wrap_external(blender::gpu::Texture *texture) | blender::compositor::Result | |
| wrap_external(void *data, int2 size) | blender::compositor::Result | |
| wrap_external(const Result &result) | blender::compositor::Result | |