16#define IMPLICIT_SOLVER_BLENDER
18#define CLOTH_ROOT_FRAME
20#define CLOTH_FORCE_GRAVITY
21#define CLOTH_FORCE_DRAG
22#define CLOTH_FORCE_SPRING_STRUCTURAL
23#define CLOTH_FORCE_SPRING_SHEAR
24#define CLOTH_FORCE_SPRING_BEND
98 const float acceleration[3],
100 const float domega_dt[3],
117 struct Implicit_Data *
data,
int i,
const float f[3],
float dfdx[3][3],
float dfdv[3][3]);
136 const float (*winvec)[3]);
143 const float (*winvec)[3]);
151 float stiffness_tension,
152 float damping_tension,
153 float stiffness_compression,
154 float damping_compression,
155 bool resist_compress,
183 const float target[3],
191 const float goal_x[3],
192 const float goal_v[3],
203 float common_pressure,
204 const float *vertex_pressure,
205 const float weights[3]);
211#define MAX_HAIR_GRID_RES 256
215 const float gmax[3]);
233 const float dir3[3]);
239 float target_density,
240 float target_strength);
242void SIM_hair_volume_vertex_grid_filter_box(
struct HairVertexGrid *grid,
int kernel_size);
249 float velocity_smooth[3],
250 float density_gradient[3],
251 float velocity_gradient[3][3]);
259 struct HairGrid *grid,
const float x[3],
const float v[3],
float fluid_factor,
float r_v[3]);
BMesh const char void * data
ATTR_WARN_UNUSED_RESULT const BMVert * v2
ATTR_WARN_UNUSED_RESULT const BMVert * v
void SIM_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float(*winvec)[3])
void SIM_hair_volume_normalize_vertex_grid(struct HairGrid *grid)
void SIM_mass_spring_add_constraint_ndof1(struct Implicit_Data *data, int index, const float c1[3], const float c2[3], const float dV[3])
void SIM_hair_volume_grid_geometry(struct HairGrid *grid, float *cellsize, int res[3], float gmin[3], float gmax[3])
void SIM_hair_volume_add_vertex(struct HairGrid *grid, const float x[3], const float v[3])
float SIM_tri_tetra_volume_signed_6x(struct Implicit_Data *data, int v1, int v2, int v3)
void SIM_mass_spring_get_motion_state(struct Implicit_Data *data, int index, float x[3], float v[3])
void SIM_hair_volume_vertex_grid_forces(struct HairGrid *grid, const float x[3], const float v[3], float smoothfac, float pressurefac, float minpressure, float f[3], float dfdx[3][3], float dfdv[3][3])
void SIM_mass_spring_add_constraint_ndof0(struct Implicit_Data *data, int index, const float dV[3])
void SIM_mass_spring_force_reference_frame(struct Implicit_Data *data, int index, const float acceleration[3], const float omega[3], const float domega_dt[3], float mass)
void SIM_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, float radius1, float radius2, const float(*winvec)[3])
bool SIM_hair_volume_solve_divergence(struct HairGrid *grid, float dt, float target_density, float target_strength)
void SIM_mass_spring_set_new_velocity(struct Implicit_Data *data, int index, const float v[3])
bool SIM_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, const float goal_x[3], const float goal_v[3], float stiffness, float damping)
float SIM_tri_area(struct Implicit_Data *data, int v1, int v2, int v3)
void SIM_mass_spring_set_vertex_mass(struct Implicit_Data *data, int index, float mass)
void SIM_mass_spring_force_face_extern(struct Implicit_Data *data, int v1, int v2, int v3, const float(*forcevec)[3])
void SIM_mass_spring_get_velocity(struct Implicit_Data *data, int index, float v[3])
void SIM_mass_spring_set_motion_state(struct Implicit_Data *data, int index, const float x[3], const float v[3])
void SIM_hair_volume_free_vertex_grid(struct HairGrid *grid)
void SIM_hair_volume_grid_velocity(struct HairGrid *grid, const float x[3], const float v[3], float fluid_factor, float r_v[3])
bool SIM_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, float restlen, float stiffness_tension, float damping_tension, float stiffness_compression, float damping_compression, bool resist_compress, bool new_compress, float clamp_force)
void SIM_mass_spring_get_new_position(struct Implicit_Data *data, int index, float x[3])
bool SIM_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, float restlen, float kb, float cb)
void SIM_mass_spring_apply_result(struct Implicit_Data *data)
void SIM_mass_spring_set_position(struct Implicit_Data *data, int index, const float x[3])
struct HairGrid * SIM_hair_volume_create_vertex_grid(float cellsize, const float gmin[3], const float gmax[3])
bool SIM_mass_spring_force_spring_bending_hair(struct Implicit_Data *data, int i, int j, int k, const float target[3], float stiffness, float damping)
void SIM_mass_spring_add_constraint_ndof2(struct Implicit_Data *data, int index, const float c1[3], const float dV[3])
void SIM_mass_spring_force_pressure(struct Implicit_Data *data, int v1, int v2, int v3, float common_pressure, const float *vertex_pressure, const float weights[3])
BLI_INLINE void implicit_print_matrix_elem(float v)
void SIM_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2, int v3, const float(*winvec)[3])
void SIM_mass_spring_get_position(struct Implicit_Data *data, int index, float x[3])
bool SIM_mass_spring_solve_velocities(struct Implicit_Data *data, float dt, struct ImplicitSolverResult *result)
void SIM_mass_spring_set_new_position(struct Implicit_Data *data, int index, const float x[3])
void SIM_mass_spring_force_drag(struct Implicit_Data *data, float drag)
void SIM_mass_spring_clear_constraints(struct Implicit_Data *data)
bool SIM_mass_spring_solve_positions(struct Implicit_Data *data, float dt)
void SIM_mass_spring_get_new_velocity(struct Implicit_Data *data, int index, float v[3])
void SIM_mass_spring_set_velocity(struct Implicit_Data *data, int index, const float v[3])
void SIM_hair_volume_add_segment(struct HairGrid *grid, const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float x3[3], const float v3[3], const float x4[3], const float v4[3], const float dir1[3], const float dir2[3], const float dir3[3])
void SIM_hair_volume_grid_interpolate(struct HairGrid *grid, const float x[3], float *density, float velocity[3], float velocity_smooth[3], float density_gradient[3], float velocity_gradient[3][3])
bool SIM_mass_spring_force_spring_angular(struct Implicit_Data *data, int i, int j, int *i_a, int *i_b, int len_a, int len_b, float restang, float stiffness, float damping)
void SIM_mass_spring_force_extern(struct Implicit_Data *data, int i, const float f[3], float dfdx[3][3], float dfdv[3][3])
void SIM_mass_spring_force_gravity(struct Implicit_Data *data, int index, float mass, const float g[3])
void SIM_hair_volume_grid_clear(struct HairGrid *grid)
void SIM_mass_spring_set_rest_transform(struct Implicit_Data *data, int index, float tfm[3][3])
void SIM_mass_spring_clear_forces(struct Implicit_Data *data)