Blender V5.0
implicit.h
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1/* SPDX-FileCopyrightText: Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
10
11#include "BLI_compiler_compat.h"
12
13#include <cstdio>
14
15// #define IMPLICIT_SOLVER_EIGEN
16#define IMPLICIT_SOLVER_BLENDER
17
18#define CLOTH_ROOT_FRAME /* enable use of root frame coordinate transform */
19
20#define CLOTH_FORCE_GRAVITY
21#define CLOTH_FORCE_DRAG
22#define CLOTH_FORCE_SPRING_STRUCTURAL
23#define CLOTH_FORCE_SPRING_SHEAR
24#define CLOTH_FORCE_SPRING_BEND
25// #define CLOTH_FORCE_SPRING_GOAL /* UNUSED. */
26// #define CLOTH_FORCE_EFFECTORS /* UNUSED. */
27
28// #define IMPLICIT_PRINT_SOLVER_INPUT_OUTPUT
29
30// #define IMPLICIT_ENABLE_EIGEN_DEBUG
31
32struct Implicit_Data;
33
35 int status;
36
38 float error;
39};
40
42{
43 printf("%-8.3f", v);
44}
45
46void SIM_mass_spring_set_vertex_mass(struct Implicit_Data *data, int index, float mass);
47void SIM_mass_spring_set_rest_transform(struct Implicit_Data *data, int index, float tfm[3][3]);
48
50 int index,
51 const float x[3],
52 const float v[3]);
53void SIM_mass_spring_set_position(struct Implicit_Data *data, int index, const float x[3]);
54void SIM_mass_spring_set_velocity(struct Implicit_Data *data, int index, const float v[3]);
56 int index,
57 float x[3],
58 float v[3]);
59void SIM_mass_spring_get_position(struct Implicit_Data *data, int index, float x[3]);
60void SIM_mass_spring_get_velocity(struct Implicit_Data *data, int index, float v[3]);
61
62/* Access to modified motion state during solver step. */
63
64void SIM_mass_spring_get_new_position(struct Implicit_Data *data, int index, float x[3]);
65void SIM_mass_spring_set_new_position(struct Implicit_Data *data, int index, const float x[3]);
66void SIM_mass_spring_get_new_velocity(struct Implicit_Data *data, int index, float v[3]);
67void SIM_mass_spring_set_new_velocity(struct Implicit_Data *data, int index, const float v[3]);
68
71 int index,
72 const float dV[3]);
74 int index,
75 const float c1[3],
76 const float c2[3],
77 const float dV[3]);
79 int index,
80 const float c1[3],
81 const float dV[3]);
82
84 float dt,
88
97 int index,
98 const float acceleration[3],
99 const float omega[3],
100 const float domega_dt[3],
101 float mass);
106 int index,
107 float mass,
108 const float g[3]);
112void SIM_mass_spring_force_drag(struct Implicit_Data *data, float drag);
117 struct Implicit_Data *data, int i, const float f[3], float dfdx[3][3], float dfdv[3][3]);
122 struct Implicit_Data *data, int v1, int v2, int v3, const float (*winvec)[3]);
127 struct Implicit_Data *data, int v1, int v2, int v3, const float (*forcevec)[3]);
132 int v1,
133 int v2,
134 float radius1,
135 float radius2,
136 const float (*winvec)[3]);
141 int v,
142 float radius,
143 const float (*winvec)[3]);
148 int i,
149 int j,
150 float restlen,
151 float stiffness_tension,
152 float damping_tension,
153 float stiffness_compression,
154 float damping_compression,
155 bool resist_compress,
156 bool new_compress,
157 float clamp_force);
162 int i,
163 int j,
164 int *i_a,
165 int *i_b,
166 int len_a,
167 int len_b,
168 float restang,
169 float stiffness,
170 float damping);
175 struct Implicit_Data *data, int i, int j, float restlen, float kb, float cb);
180 int i,
181 int j,
182 int k,
183 const float target[3],
184 float stiffness,
185 float damping);
190 int i,
191 const float goal_x[3],
192 const float goal_v[3],
193 float stiffness,
194 float damping);
195
196float SIM_tri_tetra_volume_signed_6x(struct Implicit_Data *data, int v1, int v2, int v3);
197float SIM_tri_area(struct Implicit_Data *data, int v1, int v2, int v3);
198
200 int v1,
201 int v2,
202 int v3,
203 float common_pressure,
204 const float *vertex_pressure,
205 const float weights[3]);
206
207/* ======== Hair Volumetric Forces ======== */
208
209struct HairGrid;
210
211#define MAX_HAIR_GRID_RES 256
212
214 const float gmin[3],
215 const float gmax[3]);
218 struct HairGrid *grid, float *cellsize, int res[3], float gmin[3], float gmax[3]);
219
220void SIM_hair_volume_grid_clear(struct HairGrid *grid);
221void SIM_hair_volume_add_vertex(struct HairGrid *grid, const float x[3], const float v[3]);
222void SIM_hair_volume_add_segment(struct HairGrid *grid,
223 const float x1[3],
224 const float v1[3],
225 const float x2[3],
226 const float v2[3],
227 const float x3[3],
228 const float v3[3],
229 const float x4[3],
230 const float v4[3],
231 const float dir1[3],
232 const float dir2[3],
233 const float dir3[3]);
234
236
238 float dt,
239 float target_density,
240 float target_strength);
241#if 0 /* XXX weighting is incorrect, disabled for now */
242void SIM_hair_volume_vertex_grid_filter_box(struct HairVertexGrid *grid, int kernel_size);
243#endif
244
246 const float x[3],
247 float *density,
248 float velocity[3],
249 float velocity_smooth[3],
250 float density_gradient[3],
251 float velocity_gradient[3][3]);
252
259 struct HairGrid *grid, const float x[3], const float v[3], float fluid_factor, float r_v[3]);
268 const float x[3],
269 const float v[3],
270 float smoothfac,
271 float pressurefac,
272 float minpressure,
273 float f[3],
274 float dfdx[3][3],
275 float dfdv[3][3]);
#define BLI_INLINE
BMesh const char void * data
ATTR_WARN_UNUSED_RESULT const BMVert * v2
ATTR_WARN_UNUSED_RESULT const BMVert * v
#define printf(...)
void SIM_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float(*winvec)[3])
void SIM_hair_volume_normalize_vertex_grid(struct HairGrid *grid)
void SIM_mass_spring_add_constraint_ndof1(struct Implicit_Data *data, int index, const float c1[3], const float c2[3], const float dV[3])
void SIM_hair_volume_grid_geometry(struct HairGrid *grid, float *cellsize, int res[3], float gmin[3], float gmax[3])
void SIM_hair_volume_add_vertex(struct HairGrid *grid, const float x[3], const float v[3])
float SIM_tri_tetra_volume_signed_6x(struct Implicit_Data *data, int v1, int v2, int v3)
void SIM_mass_spring_get_motion_state(struct Implicit_Data *data, int index, float x[3], float v[3])
void SIM_hair_volume_vertex_grid_forces(struct HairGrid *grid, const float x[3], const float v[3], float smoothfac, float pressurefac, float minpressure, float f[3], float dfdx[3][3], float dfdv[3][3])
void SIM_mass_spring_add_constraint_ndof0(struct Implicit_Data *data, int index, const float dV[3])
void SIM_mass_spring_force_reference_frame(struct Implicit_Data *data, int index, const float acceleration[3], const float omega[3], const float domega_dt[3], float mass)
void SIM_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, float radius1, float radius2, const float(*winvec)[3])
bool SIM_hair_volume_solve_divergence(struct HairGrid *grid, float dt, float target_density, float target_strength)
void SIM_mass_spring_set_new_velocity(struct Implicit_Data *data, int index, const float v[3])
bool SIM_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, const float goal_x[3], const float goal_v[3], float stiffness, float damping)
float SIM_tri_area(struct Implicit_Data *data, int v1, int v2, int v3)
void SIM_mass_spring_set_vertex_mass(struct Implicit_Data *data, int index, float mass)
void SIM_mass_spring_force_face_extern(struct Implicit_Data *data, int v1, int v2, int v3, const float(*forcevec)[3])
void SIM_mass_spring_get_velocity(struct Implicit_Data *data, int index, float v[3])
void SIM_mass_spring_set_motion_state(struct Implicit_Data *data, int index, const float x[3], const float v[3])
void SIM_hair_volume_free_vertex_grid(struct HairGrid *grid)
void SIM_hair_volume_grid_velocity(struct HairGrid *grid, const float x[3], const float v[3], float fluid_factor, float r_v[3])
bool SIM_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, float restlen, float stiffness_tension, float damping_tension, float stiffness_compression, float damping_compression, bool resist_compress, bool new_compress, float clamp_force)
void SIM_mass_spring_get_new_position(struct Implicit_Data *data, int index, float x[3])
bool SIM_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, float restlen, float kb, float cb)
void SIM_mass_spring_apply_result(struct Implicit_Data *data)
void SIM_mass_spring_set_position(struct Implicit_Data *data, int index, const float x[3])
struct HairGrid * SIM_hair_volume_create_vertex_grid(float cellsize, const float gmin[3], const float gmax[3])
bool SIM_mass_spring_force_spring_bending_hair(struct Implicit_Data *data, int i, int j, int k, const float target[3], float stiffness, float damping)
void SIM_mass_spring_add_constraint_ndof2(struct Implicit_Data *data, int index, const float c1[3], const float dV[3])
void SIM_mass_spring_force_pressure(struct Implicit_Data *data, int v1, int v2, int v3, float common_pressure, const float *vertex_pressure, const float weights[3])
BLI_INLINE void implicit_print_matrix_elem(float v)
Definition implicit.h:41
void SIM_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2, int v3, const float(*winvec)[3])
void SIM_mass_spring_get_position(struct Implicit_Data *data, int index, float x[3])
bool SIM_mass_spring_solve_velocities(struct Implicit_Data *data, float dt, struct ImplicitSolverResult *result)
void SIM_mass_spring_set_new_position(struct Implicit_Data *data, int index, const float x[3])
void SIM_mass_spring_force_drag(struct Implicit_Data *data, float drag)
void SIM_mass_spring_clear_constraints(struct Implicit_Data *data)
bool SIM_mass_spring_solve_positions(struct Implicit_Data *data, float dt)
void SIM_mass_spring_get_new_velocity(struct Implicit_Data *data, int index, float v[3])
void SIM_mass_spring_set_velocity(struct Implicit_Data *data, int index, const float v[3])
void SIM_hair_volume_add_segment(struct HairGrid *grid, const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float x3[3], const float v3[3], const float x4[3], const float v4[3], const float dir1[3], const float dir2[3], const float dir3[3])
void SIM_hair_volume_grid_interpolate(struct HairGrid *grid, const float x[3], float *density, float velocity[3], float velocity_smooth[3], float density_gradient[3], float velocity_gradient[3][3])
bool SIM_mass_spring_force_spring_angular(struct Implicit_Data *data, int i, int j, int *i_a, int *i_b, int len_a, int len_b, float restang, float stiffness, float damping)
void SIM_mass_spring_force_extern(struct Implicit_Data *data, int i, const float f[3], float dfdx[3][3], float dfdv[3][3])
void SIM_mass_spring_force_gravity(struct Implicit_Data *data, int index, float mass, const float g[3])
void SIM_hair_volume_grid_clear(struct HairGrid *grid)
void SIM_mass_spring_set_rest_transform(struct Implicit_Data *data, int index, float tfm[3][3])
void SIM_mass_spring_clear_forces(struct Implicit_Data *data)
float gmax[3]
float gmin[3]
int res[3]
float cellsize
i
Definition text_draw.cc:230