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| static FCurve * | blender::io::fbx::create_fcurve (animrig::Channelbag &channelbag, const animrig::FCurveDescriptor &descriptor, int64_t key_count) |
| static void | blender::io::fbx::set_curve_sample (FCurve *curve, int64_t key_index, float time, float value) |
| static Vector< ElementAnimations > | blender::io::fbx::gather_animated_properties (const FbxElementMapping &mapping, const ufbx_anim_layer &flayer) |
| static void | blender::io::fbx::finalize_curve (FCurve *cu) |
| static void | blender::io::fbx::create_transform_curve_desc (const FbxElementMapping &mapping, const ElementAnimations &anim, LinearAllocator<> &curve_name_alloc, Vector< animrig::FCurveDescriptor > &r_curve_desc) |
| static void | blender::io::fbx::create_transform_curve_data (const FbxElementMapping &mapping, const ufbx_anim *fbx_anim, const ElementAnimations &anim, const double fps, const float anim_offset, FCurve **curves) |
| static void | blender::io::fbx::create_camera_curves (const ufbx_metadata &metadata, const ElementAnimations &anim, animrig::Channelbag &channelbag, const double fps, const float anim_offset) |
| static void | blender::io::fbx::create_material_curves (const ElementAnimations &anim, bAction *action, animrig::Channelbag &channelbag, const double fps, const float anim_offset) |
| static void | blender::io::fbx::create_blend_shape_curves (const ElementAnimations &anim, animrig::Channelbag &channelbag, const double fps, const float anim_offset) |
| void | blender::io::fbx::import_animations (Main &bmain, const ufbx_scene &fbx, const FbxElementMapping &mapping, const double fps, const float anim_offset) |