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Blender V5.0
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#include "overlay_common_infos.hh"Go to the source code of this file.
Functions | |
Depth Only Shader | |
Used to occlude edit geometry which might not be rendered by the render engine. | |
| OVERLAY_INFO_VARIATIONS_MODELMAT (overlay_depth_mesh_conservative, overlay_depth_mesh_conservative_base) GPU_SHADER_NAMED_INTERFACE_INFO(overlay_depth_only_gpencil_noperspective_iface | |
| OVERLAY_INFO_VARIATIONS_MODELMAT | ( | overlay_depth_mesh_conservative | , |
| overlay_depth_mesh_conservative_base | ) |
References ADDITIONAL_INFO, DEFINE, DEPTH_WRITE, DO_STATIC_COMPILATION, FLAT, FRAGMENT_OUT, FRAGMENT_SOURCE, GPU_SHADER_CREATE_END, GPU_SHADER_CREATE_INFO, GPU_SHADER_NAMED_INTERFACE_END, GPU_SHADER_NAMED_INTERFACE_INFO, NO_PERSPECTIVE, OVERLAY_INFO_CLIP_VARIATION, OVERLAY_INFO_VARIATIONS_MODELMAT, pos, PUSH_CONSTANT, TYPEDEF_SOURCE, VERTEX_IN, VERTEX_OUT, and VERTEX_SOURCE.