19# define POINTCLOUD_SHADER
20# define DRW_POINTCLOUD_INFO
78SMOOTH(
float, vertex_crease)
106 geometry_noperspective_out)
122VERTEX_OUT(overlay_edit_mesh_edge_geom_flat_iface)
123VERTEX_OUT(overlay_edit_mesh_edge_geom_noperspective_iface)
316SMOOTH(
float, selection_fac)
403VERTEX_SOURCE(
"overlay_edit_uv_tiled_image_borders_vert.glsl")
540DEFINE(
"LINE_OUTPUT_NO_DUMMY")
769VERTEX_SOURCE(
"overlay_depth_only_mesh_conservative_vert.glsl")
777 overlay_depth_mesh_conservative_base)
785 gp_interp_noperspective)
792VERTEX_OUT(overlay_depth_only_gpencil_flat_iface)
793VERTEX_OUT(overlay_depth_only_gpencil_noperspective_iface)
static double angle(const Eigen::Vector3d &v1, const Eigen::Vector3d &v2)
BMesh const char void * data
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
#define GPU_SHADER_INTERFACE_END()
#define GPU_SHADER_NAMED_INTERFACE_INFO(_interface, _inst_name)
#define GPU_SHADER_NAMED_INTERFACE_END(_inst_name)
#define GPU_SHADER_INTERFACE_INFO(_interface)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define VERTEX_OUT(stage_interface)
#define SMOOTH(type, name)
#define SAMPLER(slot, type, name)
#define FRAGMENT_SOURCE(filename)
#define STORAGE_BUF_FREQ(slot, qualifiers, type_name, name, freq)
#define SPECIALIZATION_CONSTANT(type, name, default_value)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define NO_PERSPECTIVE(type, name)
#define BUILTINS(builtin)
#define VERTEX_SOURCE(filename)
#define VERTEX_IN(slot, type, name)
#define DO_STATIC_COMPILATION()
#define DEPTH_WRITE(value)
#define DEFINE_VALUE(name, value)
SamplerBase< float, 1 > sampler1D
SamplerBase< float, 2, false, false, false, true > sampler2DDepth
SamplerBase< float, 2 > sampler2D
#define OVERLAY_INFO_CLIP_VARIATION(name)
#define OVERLAY_INFO_VARIATIONS_MODELMAT(name, base_info)