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Blender V5.0
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#include <cstdint>#include <functional>#include <type_traits>#include "BLI_array.hh"#include "BLI_map.hh"#include "BLI_string_ref.hh"#include "BLI_utildefines.h"#include "BLI_vector.hh"#include "BLT_translation.hh"#include "DNA_node_types.h"#include "RNA_types.hh"#include "NOD_socket_usage_inference_fwd.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::nodes |
| namespace | blender::nodes::anonymous_attribute_lifetime |
Typedefs | |
| using | blender::nodes::ItemDeclarationPtr = std::unique_ptr<ItemDeclaration> |
| using | blender::nodes::CustomSocketDrawFn = std::function<void(CustomSocketDrawParams ¶ms)> |
| using | blender::nodes::InputSocketUsageInferenceFn |
| using | blender::nodes::SocketDeclarationPtr = std::unique_ptr<SocketDeclaration> |
| using | blender::nodes::DrawNodeLayoutFn = void(uiLayout *, bContext *, PointerRNA *) |
| using | blender::nodes::PanelDeclarationPtr = std::unique_ptr<PanelDeclaration> |
| using | blender::nodes::ImplicitInputValueFn = std::function<void(const bNode &node, void *r_value)> |
Enumerations | |
| enum class | blender::nodes::InputSocketFieldType : int8_t { blender::nodes::None , blender::nodes::IsSupported , blender::nodes::Implicit } |
| enum class | blender::nodes::OutputSocketFieldType : int8_t { blender::nodes::None , blender::nodes::FieldSource , blender::nodes::DependentField , blender::nodes::PartiallyDependent } |
| enum class | blender::nodes::CompositorInputRealizationMode : int8_t { blender::nodes::None , blender::nodes::Transforms , blender::nodes::OperationDomain } |
Functions | |
| std::ostream & | blender::nodes::anonymous_attribute_lifetime::operator<< (std::ostream &stream, const RelationsInNode &relations) |
| std::optional< ImplicitInputValueFn > | blender::nodes::get_implicit_input_value_fn (const NodeDefaultInputType type) |
| bool | blender::nodes::socket_type_supports_default_input_type (const bke::bNodeSocketType &socket_type, const NodeDefaultInputType input_type) |
| void | blender::nodes::build_node_declaration (const bke::bNodeType &typeinfo, NodeDeclaration &r_declaration, const bNodeTree *ntree, const bNode *node) |
| std::unique_ptr< SocketDeclaration > | blender::nodes::make_declaration_for_socket_type (const eNodeSocketDatatype socket_type) |