#include <algorithm>
#include <cmath>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "DNA_curve_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_colortools.hh"
#include "BKE_sound.h"
#include "SEQ_sequencer.hh"
#include "SEQ_sound.hh"
#include "SEQ_time.hh"
#include "strip_time.hh"
Go to the source code of this file.
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| void | blender::seq::sound_update_length (Main *bmain, Scene *scene) |
| void | blender::seq::sound_update_bounds_all (Scene *scene) |
| void | blender::seq::sound_update_bounds (Scene *scene, Strip *strip) |
| static void | blender::seq::strip_update_sound_recursive (Scene *scene, ListBase *seqbasep, bSound *sound) |
| void | blender::seq::sound_update (Scene *scene, bSound *sound) |
| float | blender::seq::sound_pitch_get (const Scene *scene, const Strip *strip) |
| EQCurveMappingData * | blender::seq::sound_equalizer_add (SoundEqualizerModifierData *semd, float minX, float maxX) |
| void | blender::seq::sound_equalizermodifier_set_graphs (SoundEqualizerModifierData *semd, int number) |
| EQCurveMappingData * | blender::seq::sound_equalizermodifier_add_graph (SoundEqualizerModifierData *semd, float min_freq, float max_freq) |
| void | blender::seq::sound_equalizermodifier_remove_graph (SoundEqualizerModifierData *semd, EQCurveMappingData *eqcmd) |
| void | blender::seq::sound_equalizermodifier_init_data (StripModifierData *smd) |
| void | blender::seq::sound_equalizermodifier_free (StripModifierData *smd) |
| void | blender::seq::sound_equalizermodifier_copy_data (StripModifierData *target, StripModifierData *smd) |
| void * | blender::seq::sound_equalizermodifier_recreator (Strip *strip, StripModifierData *smd, void *sound_in, bool &needs_update) |
| const SoundModifierWorkerInfo * | blender::seq::sound_modifier_worker_info_get (int type) |
| void * | blender::seq::sound_modifier_recreator (Strip *strip, StripModifierData *smd, void *sound, bool &needs_update) |