Blender V5.0
asset_ui_utils.cc File Reference
#include <string>
#include "AS_asset_library.hh"
#include "AS_asset_representation.hh"
#include "BKE_preferences.h"
#include "BKE_preview_image.hh"
#include "BLI_path_utils.hh"
#include "BLT_translation.hh"
#include "UI_interface_c.hh"
#include "UI_interface_icons.hh"
#include "UI_resources.hh"
#include "DNA_userdef_types.h"
#include "RNA_access.hh"
#include "ED_asset.hh"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::ed
namespace  blender::ed::asset

Functions

void blender::ed::asset::asset_tooltip (const asset_system::AssetRepresentation &asset, uiTooltipData &tip, const bool include_name)
BIFIconID blender::ed::asset::asset_preview_icon_id (const asset_system::AssetRepresentation &asset)
BIFIconID blender::ed::asset::asset_preview_or_icon (const asset_system::AssetRepresentation &asset)
const bUserAssetLibraryblender::ed::asset::get_asset_library_from_opptr (PointerRNA &ptr)
AssetLibraryReference blender::ed::asset::get_asset_library_ref_from_opptr (PointerRNA &ptr)
void blender::ed::asset::visit_library_catalogs_catalog_for_search (const Main &bmain, const AssetLibraryReference lib, const StringRef edit_text, const FunctionRef< void(StringPropertySearchVisitParams)> visit_fn)