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Blender V5.0
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#include <string>#include "BLI_math_vector.hh"#include "BLI_set.hh"#include "DNA_scene_types.h"#include "DRW_render.hh"#include "draw_pass.hh"#include "eevee_film_shared.hh"#include "eevee_renderbuffers_shared.hh"#include <sstream>Go to the source code of this file.
Classes | |
| class | blender::eevee::Film |
| struct | blender::eevee::Film::DepthState |
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
The film class handles accumulation of samples with any distorted camera_type using a pixel filter. Inputs needs to be jittered so that the filter converges to the right result.
In viewport, we switch between 2 accumulation mode depending on the scene state.
The Film module uses the following terms to refer to different spaces/extents:
Definition in file eevee_film.hh.