16#if defined(_WIN32) || defined(__i386__)
17#define BT_USE_SSE_IN_API
25btMultiSphereShape::btMultiSphereShape(
const btVector3* positions,
const btScalar* radi,
int numSpheres)
31 m_localPositionArray.resize(numSpheres);
33 for (
int i = 0;
i < numSpheres;
i++)
35 m_localPositionArray[
i] = positions[
i];
43#define MIN(_a, _b) ((_a) < (_b) ? (_a) : (_b))
45btVector3 btMultiSphereShape::localGetSupportingVertexWithoutMargin(
const btVector3& vec0)
const
55 vec.setValue(1, 0, 0);
68 int numSpheres = m_localPositionArray.size();
70 for (
int k = 0; k < numSpheres; k += 128)
73 int inner_count =
MIN(numSpheres - k, 128);
74 for (
long i = 0;
i < inner_count;
i++)
80 long i = vec.maxDot(temp, inner_count, newDot);
91void btMultiSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(
const btVector3* vectors,
btVector3* supportVerticesOut,
int numVectors)
const
93 for (
int j = 0; j < numVectors; j++)
104 int numSpheres = m_localPositionArray.size();
106 for (
int k = 0; k < numSpheres; k += 128)
109 int inner_count =
MIN(numSpheres - k, 128);
110 for (
long i = 0;
i < inner_count;
i++)
116 long i = vec.maxDot(temp, inner_count, newDot);
120 supportVerticesOut[j] = temp[
i];
126void btMultiSphereShape::calculateLocalInertia(
btScalar mass,
btVector3& inertia)
const
131 getCachedLocalAabb(localAabbMin, localAabbMax);
138 inertia.setValue(mass / (
btScalar(12.0)) * (ly * ly + lz * lz),
139 mass / (
btScalar(12.0)) * (lx * lx + lz * lz),
140 mass / (
btScalar(12.0)) * (lx * lx + ly * ly));
144const char* btMultiSphereShape::serialize(
void* dataBuffer,
btSerializer* serializer)
const
149 int numElem = m_localPositionArray.size();
157 for (
int i = 0;
i < numElem;
i++, memPtr++)
159 m_localPositionArray[
i].serializeFloat(memPtr->m_pos);
168 return "btMultiSphereShapeData";
@ MULTI_SPHERE_SHAPE_PROXYTYPE
virtual btScalar getMargin() const =0
btAlignedObjectArray< btScalar > m_radiArray
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
SIMD_FORCE_INLINE btScalar btSqrt(btScalar y)
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
SIMD_FORCE_INLINE long maxDot(const btVector3 *array, long array_count, btScalar &dotOut) const
returns index of maximum dot product between this and vectors in array[]
btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive boundi...
virtual btChunk * allocate(size_t size, int numElements)=0
virtual void * getUniquePointer(void *oldPtr)=0
virtual void finalizeChunk(btChunk *chunk, const char *structType, int chunkCode, void *oldPtr)=0
btConvexInternalShapeData m_convexInternalShapeData
int m_localPositionArraySize
btPositionAndRadius * m_localPositionArrayPtr