Blender V5.0
SEQ_retiming.hh File Reference
#include "BLI_map.hh"
#include "BLI_span.hh"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::seq

Functions

MutableSpan< SeqRetimingKeyblender::seq::retiming_keys_get (const Strip *strip)
blender::Map< SeqRetimingKey *, Strip * > blender::seq::retiming_selection_get (const Editing *ed)
int blender::seq::retiming_keys_count (const Strip *strip)
bool blender::seq::retiming_is_active (const Strip *strip)
void blender::seq::retiming_data_ensure (Strip *strip)
void blender::seq::retiming_data_clear (Strip *strip)
void blender::seq::retiming_reset (Scene *scene, Strip *strip)
bool blender::seq::retiming_is_allowed (const Strip *strip)
SeqRetimingKeyblender::seq::retiming_add_key (const Scene *scene, Strip *strip, const int timeline_frame)
SeqRetimingKeyblender::seq::retiming_add_transition (const Scene *scene, Strip *strip, SeqRetimingKey *key, float offset)
SeqRetimingKeyblender::seq::retiming_add_freeze_frame (const Scene *scene, Strip *strip, SeqRetimingKey *key, const int offset)
bool blender::seq::retiming_is_last_key (const Strip *strip, const SeqRetimingKey *key)
SeqRetimingKeyblender::seq::retiming_last_key_get (const Strip *strip)
void blender::seq::retiming_remove_key (Strip *strip, SeqRetimingKey *key)
void blender::seq::retiming_transition_key_frame_set (const Scene *scene, const Strip *strip, SeqRetimingKey *key, const int timeline_frame)
float blender::seq::retiming_key_speed_get (const Strip *strip, const SeqRetimingKey *key)
void blender::seq::retiming_key_speed_set (const Scene *scene, Strip *strip, SeqRetimingKey *key, const float speed, bool keep_retiming)
int blender::seq::retiming_key_index_get (const Strip *strip, const SeqRetimingKey *key)
SeqRetimingKeyblender::seq::retiming_key_get_by_timeline_frame (const Scene *scene, const Strip *strip, const int timeline_frame)
void blender::seq::retiming_sound_animation_data_set (const Scene *scene, const Strip *strip)
int blender::seq::retiming_key_timeline_frame_get (const Scene *scene, const Strip *strip, const SeqRetimingKey *key)
void blender::seq::retiming_key_timeline_frame_set (const Scene *scene, Strip *strip, SeqRetimingKey *key, int timeline_frame, bool keep_retiming)
SeqRetimingKeyblender::seq::retiming_find_segment_start_key (const Strip *strip, float frame_index)
bool blender::seq::retiming_key_is_transition_type (const SeqRetimingKey *key)
bool blender::seq::retiming_key_is_transition_start (const SeqRetimingKey *key)
SeqRetimingKeyblender::seq::retiming_transition_start_get (SeqRetimingKey *key)
bool blender::seq::retiming_key_is_freeze_frame (const SeqRetimingKey *key)
bool blender::seq::retiming_selection_clear (const Editing *ed)
void blender::seq::retiming_selection_append (SeqRetimingKey *key)
void blender::seq::retiming_selection_remove (SeqRetimingKey *key)
void blender::seq::retiming_selection_copy (SeqRetimingKey *dst, const SeqRetimingKey *src)
void blender::seq::retiming_remove_multiple_keys (Strip *strip, blender::Vector< SeqRetimingKey * > &keys_to_remove)
bool blender::seq::retiming_selection_contains (const Editing *ed, const SeqRetimingKey *key)
bool blender::seq::retiming_selection_has_whole_transition (const Editing *ed, SeqRetimingKey *key)
bool blender::seq::retiming_data_is_editable (const Strip *strip)