Blender V5.0
blender::nodes::node_geo_boolean_cc Namespace Reference

Classes

struct  AttributeOutputs

Functions

static void node_declare (NodeDeclarationBuilder &b)
static void node_layout (uiLayout *layout, bContext *, PointerRNA *ptr)
static void node_init (bNodeTree *, bNode *node)
static Array< short > calc_mesh_material_map (const Mesh &mesh, VectorSet< Material * > &all_materials)
static void node_geo_exec (GeoNodeExecParams params)
static void node_rna (StructRNA *srna)
static void node_register ()

Function Documentation

◆ calc_mesh_material_map()

Array< short > blender::nodes::node_geo_boolean_cc::calc_mesh_material_map ( const Mesh & mesh,
VectorSet< Material * > & all_materials )
static

◆ node_declare()

◆ node_geo_exec()

void blender::nodes::node_geo_boolean_cc::node_geo_exec ( GeoNodeExecParams params)
static

Definition at line 107 of file node_geo_boolean.cc.

References blender::VectorSet< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::add(), blender::VectorSet< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::add_multiple(), blender::Vector< T, InlineBufferCapacity, Allocator >::append(), blender::geometry::boolean::BooleanOpParameters::boolean_mode, calc_mesh_material_map(), blender::bke::InstanceReference::Collection, blender::MutableSpan< T >::copy_from(), blender::geometry::debug_randomize_mesh_order(), blender::geometry::boolean::Difference, ELEM, blender::nodes::Error, error(), blender::Vector< T, InlineBufferCapacity, Allocator >::extend(), blender::bke::SpanAttributeWriter< T >::finish(), blender::bke::InstanceReference::geometry_set(), blender::bke::InstanceReference::GeometrySet, blender::bke::GeometrySet::get_mesh(), handles, i, blender::MatBase< float, 4, 4 >::identity(), blender::nodes::node_geo_boolean_cc::AttributeOutputs::intersecting_edges_id, blender::geometry::join_geometries(), blender::bke::MutableAttributeAccessor::lookup_or_add_for_write_only_span(), blender::geometry::boolean::Manifold, MEM_malloc_arrayN(), MEM_SAFE_FREE, blender::geometry::boolean::mesh_boolean(), blender::geometry::boolean::MeshArr, blender::bke::GeometrySet::name, blender::geometry::boolean::BooleanOpParameters::no_nested_components, blender::geometry::boolean::BooleanOpParameters::no_self_intersections, blender::geometry::boolean::NoError, blender::bke::InstanceReference::None, blender::geometry::boolean::NonManifold, blender::bke::InstanceReference::Object, blender::bke::InstanceReference::object(), blender::bke::object_get_evaluated_geometry_set(), params, blender::bke::GeometrySet::replace_mesh(), blender::Vector< T, InlineBufferCapacity, Allocator >::resize(), result, blender::geometry::boolean::ResultTooBig, blender::VectorSet< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::size(), blender::geometry::boolean::SolverNotAvailable, blender::bke::SpanAttributeWriter< T >::span, TIP_, blender::bke::InstanceReference::type(), blender::geometry::boolean::UnknownError, blender::nodes::GeoNodesMultiInput< T >::values, and blender::geometry::boolean::BooleanOpParameters::watertight.

Referenced by node_register().

◆ node_init()

void blender::nodes::node_geo_boolean_cc::node_init ( bNodeTree * ,
bNode * node )
static

◆ node_layout()

void blender::nodes::node_geo_boolean_cc::node_layout ( uiLayout * layout,
bContext * ,
PointerRNA * ptr )
static

Definition at line 81 of file node_geo_boolean.cc.

References uiLayout::prop(), ptr, and UI_ITEM_NONE.

Referenced by node_register().

◆ node_register()

◆ node_rna()