22#define USE_PERSISTENT_CONTACTS 1
31 m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
55#ifndef USE_PERSISTENT_CONTACTS
56 m_manifoldPtr->clearManifold();
67#ifdef USE_PERSISTENT_CONTACTS
btBoxShape(const btVector3 &boxHalfExtents)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
virtual ~btBoxBoxCollisionAlgorithm()
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btDispatcher * m_dispatcher
btManifoldResult is a helper class to manage contact results.
void setPersistentManifold(btPersistentManifold *manifoldPtr)
SIMD_FORCE_INLINE void refreshContactPoints()
virtual void getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)
SIMD_FORCE_INLINE const btCollisionShape * getCollisionShape() const
SIMD_FORCE_INLINE const btTransform & getWorldTransform() const
SIMD_FORCE_INLINE const btCollisionObject * getCollisionObject() const
class btIDebugDraw * m_debugDraw