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Blender V5.0
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#include "BLI_math_vector.h"#include "DNA_screen_types.h"#include "DNA_userdef_types.h"#include "GPU_immediate.hh"#include "GPU_matrix.hh"#include "GPU_state.hh"#include "UI_view2d.hh"#include "ED_uvedit.hh"Go to the source code of this file.
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| void | ED_image_draw_cursor (ARegion *region, const float cursor[2]) |
Definition at line 24 of file uvedit_draw.cc.
References GPU_line_width(), GPU_matrix_translate_2f(), GPU_matrix_translate_2fv(), GPU_PRIM_LINES, GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR, GPU_vertformat_attr_add(), GPU_viewport_size_get_f(), immBegin(), immBindBuiltinProgram(), immEnd(), immUnbindProgram(), immUniform1f(), immUniform1i(), immUniform2f(), immUniform4f(), immVertex2f(), immVertexFormat(), mul_v2_fl(), UI_SCALE_FAC, UI_view2d_scale_get_inverse(), and ARegion::v2d.
Referenced by clip_main_region_draw().