30 b.add_input<
decl::Color>(
"Color1").default_value({0.5f, 0.5f, 0.5f, 1.0f});
31 b.add_input<
decl::Color>(
"Color2").default_value({0.5f, 0.5f, 0.5f, 1.0f});
49 return "mix_div_fallback";
53 return "mix_exclusion";
89 if (
name ==
nullptr) {
93 const float min = 0.0f;
94 const float max = 1.0f;
101 const float min[3] = {0.0f, 0.0f, 0.0f};
102 const float max[3] = {1.0f, 1.0f, 1.0f};
116 static const mf::Signature
signature = []() {
118 mf::SignatureBuilder builder{
"MixRGB",
signature};
119 builder.single_input<
float>(
"Fac");
139 results[
i] = col1[
i];
166 ntype.
ui_name =
"Mix (Legacy)";
170 ntype.
declare = file_ns::sh_node_mix_rgb_declare;
172 ntype.
gpu_fn = file_ns::gpu_shader_mix_rgb;
General operations, lookup, etc. for materials.
void ramp_blend(int type, float r_col[3], float fac, const float col[3])
#define NODE_CLASS_OP_COLOR
#define SH_NODE_MIX_RGB_LEGACY
MINLINE float clamp_f(float value, float min, float max)
MINLINE void clamp_v3(float vec[3], float min, float max)
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_constant(const float *num)
bool GPU_link(GPUMaterial *mat, const char *name,...)
GPUNodeLink * GPU_uniform(const float *num)
const Signature & signature() const
void set_signature(const Signature *signature)
void construct_and_set_matching_fn(Args &&...args)
void call(const IndexMask &mask, mf::Params params, mf::Context) const override
MixRGBFunction(bool clamp, int type)
constexpr T clamp(T, U, U) RET
ccl_device_inline float2 mask(const MaskType mask, const float2 a)
void node_register_type(bNodeType &ntype)
static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
static void sh_node_mix_rgb_build_multi_function(NodeMultiFunctionBuilder &builder)
static void sh_node_mix_rgb_declare(NodeDeclarationBuilder &b)
static const char * gpu_shader_get_name(int mode)
ColorSceneLinear4f< eAlpha::Premultiplied > ColorGeometry4f
void register_node_type_sh_mix_rgb()
void common_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
void node_blend_label(const bNodeTree *, const bNode *node, char *label, int label_maxncpy)
std::string ui_description
void(* labelfunc)(const bNodeTree *ntree, const bNode *node, char *label, int label_maxncpy)
NodeGPUExecFunction gpu_fn
NodeMultiFunctionBuildFunction build_multi_function
const char * enum_name_legacy
NodeGatherSocketLinkOperationsFunction gather_link_search_ops
NodeDeclareFunction declare