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Blender V5.0
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#include <eevee_pipeline.hh>
Public Member Functions | |
| WorldVolumePipeline (Instance &inst) | |
World Volume Pipeline | |
| void | sync (GPUMaterial *gpumat) |
| void | render (View &view) |
Definition at line 88 of file eevee_pipeline.hh.
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inline |
Definition at line 96 of file eevee_pipeline.hh.
| void blender::eevee::WorldVolumePipeline::render | ( | View & | view | ) |
Definition at line 181 of file eevee_pipeline.cc.
References view.
| void blender::eevee::WorldVolumePipeline::sync | ( | GPUMaterial * | gpumat | ) |
Definition at line 153 of file eevee_pipeline.cc.
References DRW_STATE_WRITE_COLOR, GPU_BARRIER_SHADER_IMAGE_ACCESS, GPU_MAT_SUCCESS, GPU_material_has_volume_output(), GPU_material_status(), GPU_PRIM_TRIS, RBUFS_UTILITY_TEX_SLOT, and blender::draw::volume_sub_pass().