16# include <openvdb/tools/GridTransformer.h>
17# include <openvdb/tools/VolumeToMesh.h>
28struct VolumeToMeshOp {
29 const openvdb::GridBase &base_grid;
30 const VolumeToMeshResolution resolution;
31 const float threshold;
32 const float adaptivity;
33 std::vector<openvdb::Vec3s>
verts;
34 std::vector<openvdb::Vec3I> tris;
35 std::vector<openvdb::Vec4I> quads;
40 if constexpr (std::is_scalar_v<typename GridType::ValueType>) {
41 this->generate_mesh_data<GridType>();
47 template<
typename Gr
idType>
void generate_mesh_data()
49 const GridType &grid =
static_cast<const GridType &
>(base_grid);
52 this->grid_to_mesh(grid);
56 const float resolution_factor = this->compute_resolution_factor(base_grid);
57 typename GridType::Ptr temp_grid = this->create_grid_with_changed_resolution(
58 grid, resolution_factor);
59 this->grid_to_mesh(*temp_grid);
62 template<
typename Gr
idType>
63 typename GridType::Ptr create_grid_with_changed_resolution(
const GridType &old_grid,
64 const float resolution_factor)
69 xform.setToScale(openvdb::Vec3d(resolution_factor));
70 openvdb::tools::GridTransformer transformer{xform};
72 typename GridType::Ptr new_grid = GridType::create();
73 transformer.transformGrid<openvdb::tools::BoxSampler>(old_grid, *new_grid);
74 new_grid->transform() = old_grid.transform();
75 new_grid->transform().preScale(1.0f / resolution_factor);
79 float compute_resolution_factor(
const openvdb::GridBase &grid)
const
81 const openvdb::Vec3s voxel_size{grid.voxelSize()};
82 const float current_voxel_size = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
83 const float desired_voxel_size = this->compute_desired_voxel_size(grid);
84 return current_voxel_size / desired_voxel_size;
87 float compute_desired_voxel_size(
const openvdb::GridBase &grid)
const
90 return this->resolution.settings.voxel_size;
92 const openvdb::CoordBBox coord_bbox = base_grid.evalActiveVoxelBoundingBox();
93 const openvdb::BBoxd bbox = grid.transform().indexToWorld(coord_bbox);
94 const float max_extent = bbox.extents()[bbox.maxExtent()];
95 const float voxel_size = max_extent / this->resolution.settings.voxel_amount;
99 template<
typename Gr
idType>
void grid_to_mesh(
const GridType &grid)
102 openvdb::tools::volumeToMesh(
103 grid, this->
verts, this->tris, this->quads, this->threshold, this->adaptivity);
105 catch (
const std::exception &
e) {
106 this->
error = fmt::format(fmt::runtime(
TIP_(
"OpenVDB error: {}")),
e.what());
114void fill_mesh_from_openvdb_data(
const Span<openvdb::Vec3s> vdb_verts,
115 const Span<openvdb::Vec3I> vdb_tris,
116 const Span<openvdb::Vec4I> vdb_quads,
117 const int vert_offset,
118 const int face_offset,
119 const int loop_offset,
120 MutableSpan<float3> vert_positions,
121 MutableSpan<int> face_offsets,
122 MutableSpan<int> corner_verts)
129 face_offsets[face_offset +
i] = loop_offset + 3 *
i;
130 for (
int j = 0; j < 3; j++) {
132 corner_verts[loop_offset + 3 *
i + j] = vert_offset + vdb_tris[
i][2 - j];
137 const int quad_offset = face_offset + vdb_tris.
size();
138 const int quad_loop_offset = loop_offset + vdb_tris.
size() * 3;
140 face_offsets[quad_offset +
i] = quad_loop_offset + 4 *
i;
141 for (
int j = 0; j < 4; j++) {
143 corner_verts[quad_loop_offset + 4 *
i + j] = vert_offset + vdb_quads[
i][3 - j];
148bke::VolumeToMeshDataResult volume_to_mesh_data(
const openvdb::GridBase &grid,
150 const float threshold,
151 const float adaptivity)
155 VolumeToMeshOp to_mesh_op{grid, resolution, threshold, adaptivity};
156 if (!BKE_volume_grid_type_operation(grid_type, to_mesh_op)) {
159 return {{std::move(to_mesh_op.verts), std::move(to_mesh_op.tris), std::move(to_mesh_op.quads)},
163Mesh *volume_to_mesh(
const openvdb::GridBase &grid,
165 const float threshold,
166 const float adaptivity)
168 using namespace blender::bke;
169 const OpenVDBMeshData mesh_data =
170 volume_to_mesh_data(grid, resolution, threshold, adaptivity).data;
172 const int tot_loops = 3 * mesh_data.tris.size() + 4 * mesh_data.quads.size();
173 const int tot_faces = mesh_data.tris.size() + mesh_data.quads.size();
176 fill_mesh_from_openvdb_data(mesh_data.verts,
182 mesh->vert_positions_for_write(),
183 mesh->face_offsets_for_write(),
184 mesh->corner_verts_for_write());
189 mesh->tag_overlapping_none();
194Mesh *volume_grid_to_mesh(
const openvdb::GridBase &grid,
195 const float threshold,
196 const float adaptivity)
Mesh * BKE_mesh_new_nomain(int verts_num, int edges_num, int faces_num, int corners_num)
@ VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE
@ VOLUME_TO_MESH_RESOLUTION_MODE_GRID
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
constexpr MutableSpan slice(const int64_t start, const int64_t size) const
Span< NewT > constexpr cast() const
constexpr int64_t size() const
constexpr IndexRange index_range() const
constexpr void copy_from(Span< T > values) const
static void error(const char *str)
VolumeGridType get_type(const VolumeGridData &grid)
void mesh_smooth_set(Mesh &mesh, bool use_smooth, bool keep_sharp_edges=false)
void mesh_calc_edges(Mesh &mesh, bool keep_existing_edges, bool select_new_edges)
VecBase< float, 3 > float3