|
Blender V5.0
|
#include "node_texture_util.hh"Go to the source code of this file.
Functions | |
| static void | colorfn (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | exec (void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
| void | register_node_type_tex_translate () |
Variables | |
| static blender::bke::bNodeSocketTemplate | inputs [] |
| static blender::bke::bNodeSocketTemplate | outputs [] |
|
static |
Definition at line 22 of file node_texture_translate.cc.
References TexParams::co, in, out, tex_input_rgba(), and tex_input_vec().
|
static |
Definition at line 36 of file node_texture_translate.cc.
References colorfn(), data, in, out, and tex_output().
| void register_node_type_tex_translate | ( | ) |
Definition at line 46 of file node_texture_translate.cc.
References blender::bke::bNodeType::enum_name_legacy, exec(), blender::bke::bNodeType::exec_fn, inputs, blender::bke::bNodeType::nclass, NODE_CLASS_DISTORT, blender::bke::node_register_type(), blender::bke::node_type_socket_templates(), outputs, TEX_NODE_TRANSLATE, tex_node_type_base(), and blender::bke::bNodeType::ui_name.
Referenced by register_texture_nodes().
|
static |
Definition at line 11 of file node_texture_translate.cc.
|
static |
Definition at line 17 of file node_texture_translate.cc.